[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
[HTML][HTML] A systematic review of immersive technology applications for medical practice and education-trends, application areas, recipients, teaching contents …
Virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR)
are examples of immersive technologies that have the potential to improve medical practice …
are examples of immersive technologies that have the potential to improve medical practice …
Virtual reality metaverse system supplementing remote education methods: Based on aircraft maintenance simulation
H Lee, D Woo, S Yu - Applied Sciences, 2022 - mdpi.com
Due to the COVID-19 pandemic, there has been a shift from in-person to remote education,
with most students taking classes via video meetings. This change inhibits active class …
with most students taking classes via video meetings. This change inhibits active class …
[HTML][HTML] A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
Researchers have explored the benefits and applications of virtual reality (VR) in different
scenarios. VR possesses much potential and its application in education has seen much …
scenarios. VR possesses much potential and its application in education has seen much …
[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …
educational studies, this systematic literature review identified nine design features and …
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis
With the availability of low‐cost high‐quality head‐mounted displays (HMDs) since 2013,
there is a growing body of literature investigating the impact of immersive virtual reality (IVR) …
there is a growing body of literature investigating the impact of immersive virtual reality (IVR) …
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
G Makransky, S Borre‐Gude… - Journal of Computer …, 2019 - Wiley Online Library
The main objective of this study was to examine the effectiveness of immersive virtual reality
(VR) as a medium for delivering laboratory safety training. We specifically compare an …
(VR) as a medium for delivering laboratory safety training. We specifically compare an …
[HTML][HTML] More than experience?-On the unique opportunities of virtual reality to afford a holistic experiential learning cycle
Virtual reality has been proposed as a promising technology for higher education since the
combination of immersive and interactive features enables experiential learning. However …
combination of immersive and interactive features enables experiential learning. However …
Digital twin and web-based virtual gaming technologies for online education: A case of construction management and engineering
SME Sepasgozar - Applied Sciences, 2020 - mdpi.com
Mixed reality is advancing exponentially in some innovative industries, including
manufacturing and aerospace. However, advanced applications of these technologies in …
manufacturing and aerospace. However, advanced applications of these technologies in …
Designing digital game-based learning for professional upskilling: A systematic literature review
In 2001, Prensky proposed the digital game-based learning (DGBL) theory by merging
digital games and educational design. Many DGBL studies have been conducted in formal …
digital games and educational design. Many DGBL studies have been conducted in formal …