Effects of virtual reality in the early-stage stroke rehabilitation: A systematic review and meta-analysis of randomized controlled trials

J Hao, Z Yao, K Harp, DY Gwon, Z Chen… - … theory and practice, 2023‏ - Taylor & Francis
Background Virtual reality (VR) is an emerging technology and has shown promising
outcomes in stroke rehabilitation. VR can create an enriched environment, facilitate task …

What do stroke patients look for in game-based rehabilitation: a survey study

YX Hung, PC Huang, KT Chen, WC Chu - Medicine, 2016‏ - journals.lww.com
Stroke is one of the most common causes of physical disability, and early, intensive, and
repetitive rehabilitation exercises are crucial to the recovery of stroke survivors …

Presence and cybersickness in immersive content: Effects of content type, exposure time and gender

M Melo, J Vasconcelos-Raposo, M Bessa - Computers & Graphics, 2018‏ - Elsevier
As the usage of head-mounted displays (HMD) increases, it is important to establish best
usage practices to ensure the appropriate use of Virtual Reality (VR) equipment. Among the …

Reported use of technology in stroke rehabilitation by physical and occupational therapists

J Langan, H Subryan, I Nwogu… - Disability and …, 2018‏ - Taylor & Francis
Purpose: With the patient care experience being a healthcare priority, it is concerning that
patients with stroke reported boredom and a desire for greater fostering of autonomy, when …

The application of virtual reality to home-based rehabilitation for children and adolescents with cerebral palsy: A systematic review and meta-analysis

J Hao, B Huang, A Remis, Z He - Physiotherapy theory and practice, 2024‏ - Taylor & Francis
Background Home-based rehabilitation enables children and families to participate in
therapeutic activities built into their daily routines without the barriers of arrangement and …

Validation of a Kinect V2 based rehabilitation game

M Ma, R Proffitt, M Skubic - PloS one, 2018‏ - journals.plos.org
Interactive technologies are beneficial to stroke recovery as rehabilitation interventions;
however, they lack evidence for use as assessment tools. Mystic Isle is a multi-planar full …

Biomedical serious game system for lower limb motor rehabilitation of hemiparetic stroke patients

F Noveletto, AV Soares, FLF Eichinger… - … on Neural Systems …, 2020‏ - ieeexplore.ieee.org
Hemiparesis resulting from a stroke has a direct impact on patients' daily activities. New
approaches for motor rehabilitation include Serious Games (SG) because they include (in a …

Virtual reality software package for implementing motor learning and rehabilitation experiments

TB Crocetta, LV de Araújo, R Guarnieri, T Massetti… - Virtual Reality, 2018‏ - Springer
Virtual reality games for rehabilitation are attracting increasing growth. In particular, there is
a demand for games that allow therapists to identify an individual's difficulties and customize …

Boxing training in patients with stroke causes improvement of upper extremity, balance, and cognitive functions but should it be applied as virtual or real?

C Ersoy, G Iyigun - Topics in stroke rehabilitation, 2021‏ - Taylor & Francis
Background: Upper extremity hemiparesis is one of the most common post-stroke disabilities
requiring rehabilitation. Objective: To compare the effects of virtual and real boxing training …

Routine clinical application of virtual reality in abdominal surgery

G Sampogna, R Pugliese, M Elli… - … Invasive Therapy & …, 2017‏ - Taylor & Francis
Background: The advantages of 3D reconstruction, immersive virtual reality (VR) and 3D
printing in abdominal surgery have been enunciated for many years, but still today their …