A taxonomy of visualization strategies for cultural heritage applications

AE Foni, G Papagiannakis… - Journal on Computing …, 2010 - dl.acm.org
In this article we present a general classification of the different approaches that might be
employed to constitute a visual representation of a cultural heritage item, including the ones …

Experiencing a town of the middle ages: an application for the edutainment in cultural heritage

LT De Paolis, G Aloisio, MG Celentano… - 2011 IEEE 3rd …, 2011 - ieeexplore.ieee.org
The MediaEvo Project aims to develop a multichannel and multi-sensory platform for
edutainment in cultural heritage for the realization of a digital didactic game oriented …

MediaEvo project: A serious game for the edutainment

LT De Paolis, G Aloisio, MG Celentano… - 2011 3rd …, 2011 - ieeexplore.ieee.org
Until recently, the “historic vision” was limited to only a few professionals, scholars and
researchers, who share the interpretation codes for extracting the ancient landscape from …

Walking in a virtual town to understand and learning about the life in the middle ages

LT De Paolis - Computational Science and Its Applications–ICCSA …, 2013 - Springer
Edutainment refers to any form of entertainment aimed at an educational role; it enhances
the learning environment and makes it much more engaging and fun-filled. The videogame …

X3D/X3DOM, Blender Game Engine and OSG4WEB: open source visualisation for cultural heritage environments

A Baglivo, FD Ponti, D De Luca… - 2013 Digital …, 2013 - ieeexplore.ieee.org
Cultural Heritage applications have often exploited 3D reconstructions in order to better
convey contents, but virtual environments need also new solutions to be accessed in a …

A simulation of life in a medieval town for edutainment and touristic promotion

LT De Paolis, G Aloisio, MG Celentano… - … on Innovations in …, 2011 - ieeexplore.ieee.org
Using new technological capabilities to reconstruct a virtual interactive town dramatically
increases the possibilities of information exchange and diffusion. The MediaEvo Project …

[PDF][PDF] Open Heritage: an Open Source approach to 3d real-time and web-based landscape reconstruction

S Pescarin, M Forte, L Calori… - Proceedings of XI …, 2005 - researchgate.net
The paper will discuss the problematic approach of ancient landscape reconstruction,
stressing the importance of data and information sharing through the web. Thanks to new …

[PDF][PDF] Behaviours, Interactions and Affordance in Virtual Archaeology

M Forte, S Pescarin - Paradata and Transparency in Virtual Heritage, 2012 - academia.edu
The paper is focused on virtual reality applications, off-line and on-line, intended as
advanced and complex systems that in the next future could offer many solutions to new …

Otranto in the Middle Ages: A serious game for the edutainment

LT DE PAOLIS, MG Celentano, L Oliva… - … of Information and …, 2011 - airus.unisalento.it
The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for
edutainment in cultural heritage for the realization of a digital didactic game oriented …

Digital Twin, from Industry to Cultural Heritage

S Buonocore, A Guidazzoli, MC Liguori… - Memorie della Società …, 2023 - torrossa.com
This paper provides a comprehensive overview of various case studies utilizing the Digital
Twin solution across different industries, including manufacturing, IT, Cultural Heritage, and …