[KİTAP][B] Ergonomics in design: Methods and techniques

MM Soares, F Rebelo - 2016 - api.taylorfrancis.com
Currently people deal with various entities (such as hardware, software, buildings, spaces,
communities and other people), to meet specific goals while going about their everyday …

Virtual humans as social actors: Investigating user perceptions of virtual humans' emotional expression on social media

J Ham, S Li, J Looi, MS Eastin - Computers in Human Behavior, 2024 - Elsevier
Virtual influencers, digitally-created characters with realistic human-like appearances, have
emerged as a distinctive type of virtual humans prominently featured in various virtual …

Virtual Reality devices applied to digital games: a literature review

B Carvalho, MM Soares, A Neves… - Ergonomics in …, 2016 - api.taylorfrancis.com
After World War II, scientists and researchers from the US military departments conducted
various studies to develop simulators for military training with a view to avoiding accidents to …

[HTML][HTML] If it looks like a human and speaks like a human... Communication and cooperation in strategic Human–Robot interactions

MA Maggioni, D Rossignoli - Journal of Behavioral and Experimental …, 2023 - Elsevier
This paper presents the results of a behavioral experiment conducted between February
2020 and March 2021 on a sample of about 500 university students that were randomly …

If it Looks like a Human and Speaks like a Human... Dialogue and cooperation in human-robot interactions

MA Maggioni, D Rossignoli - arxiv preprint arxiv:2104.11652, 2021 - arxiv.org
The paper presents the results of a behavioral experiment conducted between February
2020 and March 2021 at Universit\a Cattolica del Sacro Cuore, Milan Campus in which …

Behavioral and physiological responses to computers in the ultimatum game

A Swiderska, EG Krumhuber… - Research Anthology on …, 2023 - igi-global.com
This article describes how studies in the area of decision-making suggest clear differences
in behavioral responses to humans versus computers. The current objective was to …

Be yourself and behave appropriately: Exploring associations between incongruent personality states and positive affect, tiredness, and cognitive performance

S Kritzler, M Luhmann - Collabra: Psychology, 2021 - online.ucpress.edu
Personality traits describe how people typically think, feel, and behave. Personality states
describe how people think, feel, and behave in a given moment. In their daily lives, people …

[PDF][PDF] The state of the art in virtual reality applied to digital games: a literature review

B Carvalho, M Soares, A Neves, G Soares… - … Conference on Applied …, 2014 - academia.edu
ABSTRACT The term Virtual Reality (VR) was coined by the artist and computer scientist
Jaron Lanier, by which he succeeded in expressing the search for the merger between what …

Cultural differences in playing repeated ultimatum game online with virtual humans

E Nouri, D Traaum - 2014 47th Hawaii International Conference …, 2014 - ieeexplore.ieee.org
Efficient interaction between computational agents and users in tasks such as negotiation
and bargaining requires recognition and understanding of potential differences in human …

Creating automated virtual humans

R Sakpal - 2015 - search.proquest.com
Abstract Virtual Humans (VHs) are highly efficient and effective task oriented tools for
various social and collaborative environments. VHs have the ability to replicate human like …