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[HTML][HTML] Wearable activity trackers, accuracy, adoption, acceptance and health impact: A systematic literature review
Wearable activity trackers (WAT) are electronic monitoring devices that enable users to track
and monitor their health-related physical fitness metrics including steps taken, level of …
and monitor their health-related physical fitness metrics including steps taken, level of …
Kinect and wearable inertial sensors for motor rehabilitation programs at home: State of the art and an experimental comparison
Background Emerging sensing and communication technologies are contributing to the
development of many motor rehabilitation programs outside the standard healthcare …
development of many motor rehabilitation programs outside the standard healthcare …
[HTML][HTML] Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study
Background: Gamification and persuasive games are effective tools to motivate behavior
change, particularly to promote daily physical activities. On the one hand, studies have …
change, particularly to promote daily physical activities. On the one hand, studies have …
[PDF][PDF] Gamification in health behavior change support systems-A synthesis of unintended side effects
Gamification has become a popular and promising tool to positively impact the usage of
health behavior change support systems (HBCSSs). Fun and engaging components are …
health behavior change support systems (HBCSSs). Fun and engaging components are …
Should gamification be personalized? A self-deterministic approach
Abstract Information system (IS) gamification has been successful in many contexts. Yet,
research has shown gamification's success to vary between individuals. In this paper, we …
research has shown gamification's success to vary between individuals. In this paper, we …
A systematic review of the effect of gamification on adherence across disciplines
Systematic reviews of gamification research often focus on effects on motivation and
engagement. Fewer studies systematically investigate the effect of gamification on …
engagement. Fewer studies systematically investigate the effect of gamification on …
[HTML][HTML] Quality of mobile apps for care partners of people with Alzheimer disease and related dementias: mobile app rating scale evaluation
Background: Over 11 million care partners in the United States who provide care to people
living with Alzheimer disease and related dementias (ADRD) cite persistent and pervasive …
living with Alzheimer disease and related dementias (ADRD) cite persistent and pervasive …
Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours
Persuasive gamified systems are effective tools for motivating behaviour change using
various persuasive strategies. In line with the reinforcement theory, some persuasive …
various persuasive strategies. In line with the reinforcement theory, some persuasive …
Social media analytics of user evaluation for innovative digital cultural and creative products: experiences regarding dunhuang cultural heritage
Social media platforms play an increasingly important role in cultural communication as
society develops, attracting promotions and discussions about digital cultural and creative …
society develops, attracting promotions and discussions about digital cultural and creative …
Location-based games as exergames-from pokémon to the wizarding world
Exergames, ie games which aim to increase player's physical activity, are a prominent sub-
category of serious games (SGs). Recently, location-based games (LBGs) similar to …
category of serious games (SGs). Recently, location-based games (LBGs) similar to …