Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning
With the advent of digital media and online information resources, public libraries as
physical destinations for information access are being increasingly challenged. As a …
physical destinations for information access are being increasingly challenged. As a …
AMBIENT MARKETING PRACTICES IN THE UNITED STATES: A PROFESSIONAL VIEW.
Although ambient communication has been of particular interest to both marketers and
advertising agencies over the last several years, there is a paucity of academic research …
advertising agencies over the last several years, there is a paucity of academic research …
[PDF][PDF] Reconstruction and web-based editing of 3D objects from photo and video footage for ambient learning spaces
D Bouck-Standen, A Ohlei, S Höffler… - Intl. Journal on …, 2018 - imis.uni-luebeck.de
In ambient and mobile learning contexts, 3D renderings create higher states of immersion
compared to still images or video. To cope with the considerable effort to create 3D objects …
compared to still images or video. To cope with the considerable effort to create 3D objects …
Semantic ambient media: From ambient advertising to ambient-assisted living
The term ambient media was in its beginning used only for ambient advertising. Nowadays it
denotes the media environment and the communication of information in ubiquitous and …
denotes the media environment and the communication of information in ubiquitous and …
Towards visualising people's ecology of hybrid personal learning environments
Ambient media architecture can provide place-based collaborative learning experiences
and pathways for social interactions that would not be otherwise possible. This paper is …
and pathways for social interactions that would not be otherwise possible. This paper is …
InteractiveWall 3.1-Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens
T Winkler, D Bouck-Standen, M Ide, A Ohlei… - EdMedia+ Innovate …, 2017 - learntechlib.org
This paper focuses on the design, implementation and evaluation of the InteractiveWall 3.1
(IW), which supports formal and non-formal learning in primary and secondary schools. With …
(IW), which supports formal and non-formal learning in primary and secondary schools. With …
NEMO: The network environment for multimedia objects
In this article, we present the basic architecture of the Network Environment for Multimedia
Objects (NEMO). NEMO is a smart media environment for contextualized, personalized, and …
Objects (NEMO). NEMO is a smart media environment for contextualized, personalized, and …
Lynx: automatic elderly behavior prediction in home telecare
JM Lopez-Guede… - BioMed research …, 2015 - Wiley Online Library
This paper introduces Lynx, an intelligent system for personal safety at home environments,
oriented to elderly people living independently, which encompasses a decision support …
oriented to elderly people living independently, which encompasses a decision support …
Towards visual augmentation of the television watching experience: Manifesto and agenda
We present an agenda for the visual augmentation of television watching based on recently
booming technology, such as smart wearables and Augmented/Mixed Reality technology …
booming technology, such as smart wearables and Augmented/Mixed Reality technology …
The embodied hybrid space: Designing social and digital interventions to facilitate connected learning in coworking spaces
MV Bilandzic - 2013 - eprints.qut.edu.au
This thesis developed and evaluated strategies for social and ubiquitous computing designs
that can enhance connected learning and networking opportunities for users in coworking …
that can enhance connected learning and networking opportunities for users in coworking …