Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning

M Bilandzic, M Foth - Multimedia tools and applications, 2014 - Springer
With the advent of digital media and online information resources, public libraries as
physical destinations for information access are being increasingly challenged. As a …

AMBIENT MARKETING PRACTICES IN THE UNITED STATES: A PROFESSIONAL VIEW.

AJ Shelton, ŁP Wojciechowski… - Communication …, 2016 - search.ebscohost.com
Although ambient communication has been of particular interest to both marketers and
advertising agencies over the last several years, there is a paucity of academic research …

[PDF][PDF] Reconstruction and web-based editing of 3D objects from photo and video footage for ambient learning spaces

D Bouck-Standen, A Ohlei, S Höffler… - Intl. Journal on …, 2018 - imis.uni-luebeck.de
In ambient and mobile learning contexts, 3D renderings create higher states of immersion
compared to still images or video. To cope with the considerable effort to create 3D objects …

Semantic ambient media: From ambient advertising to ambient-assisted living

B Pogorelc, RD Vatavu, A Lugmayr… - Multimedia Tools and …, 2012 - Springer
The term ambient media was in its beginning used only for ambient advertising. Nowadays it
denotes the media environment and the communication of information in ubiquitous and …

Towards visualising people's ecology of hybrid personal learning environments

G Caldwell, M Bilandzic, M Foth - Proceedings of the Media Architecture …, 2012 - dl.acm.org
Ambient media architecture can provide place-based collaborative learning experiences
and pathways for social interactions that would not be otherwise possible. This paper is …

InteractiveWall 3.1-Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens

T Winkler, D Bouck-Standen, M Ide, A Ohlei… - EdMedia+ Innovate …, 2017 - learntechlib.org
This paper focuses on the design, implementation and evaluation of the InteractiveWall 3.1
(IW), which supports formal and non-formal learning in primary and secondary schools. With …

NEMO: The network environment for multimedia objects

S Lob, J Cassens, M Herczeg, J Stoddart - Proceedings of the First …, 2010 - dl.acm.org
In this article, we present the basic architecture of the Network Environment for Multimedia
Objects (NEMO). NEMO is a smart media environment for contextualized, personalized, and …

Lynx: automatic elderly behavior prediction in home telecare

JM Lopez-Guede… - BioMed research …, 2015 - Wiley Online Library
This paper introduces Lynx, an intelligent system for personal safety at home environments,
oriented to elderly people living independently, which encompasses a decision support …

Towards visual augmentation of the television watching experience: Manifesto and agenda

I Popovici, RD Vatavu - Proceedings of the 2019 ACM International …, 2019 - dl.acm.org
We present an agenda for the visual augmentation of television watching based on recently
booming technology, such as smart wearables and Augmented/Mixed Reality technology …

The embodied hybrid space: Designing social and digital interventions to facilitate connected learning in coworking spaces

MV Bilandzic - 2013 - eprints.qut.edu.au
This thesis developed and evaluated strategies for social and ubiquitous computing designs
that can enhance connected learning and networking opportunities for users in coworking …