Empathy in virtual agents and robots: A survey
This article surveys the area of computational empathy, analysing different ways by which
artificial agents can simulate and trigger empathy in their interactions with humans …
artificial agents can simulate and trigger empathy in their interactions with humans …
Why story matters: A review of narrative in serious games
E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
Literature has shown that immersive learning environments such as digital educational
games and simulations often incorporate storytelling elements in their designs as narrative …
games and simulations often incorporate storytelling elements in their designs as narrative …
[BUCH][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
The influence of empathy in human–robot relations
The idea of robotic companions capable of establishing meaningful relationships with
humans remains far from being accomplished. To achieve this, robots must interact with …
humans remains far from being accomplished. To achieve this, robots must interact with …
Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data
The spreading of devices and applications allowing people to collect personal information
opens new opportunities for Personal Informatics. Although many of these tools are already …
opens new opportunities for Personal Informatics. Although many of these tools are already …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS'AFFECTIVE STATES
In this paper, we report on our efforts in develo** affective character-based interfaces, ie,
interfaces that recognize and measure affective information of the user and address user …
interfaces that recognize and measure affective information of the user and address user …
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence
This paper explores the effect of chatbot empathy and identity disclosure on willingness to
donate (WTD) to a fundraising project and the psychological mechanism in the relationship …
donate (WTD) to a fundraising project and the psychological mechanism in the relationship …
Anti-bullying programs and Information and Communication Technologies (ICTs): A systematic review
Abstract Information and Communication Technologies (ICTs) constitute suitable tools for
interventions with children and adolescents promoting their emotional, psychological and …
interventions with children and adolescents promoting their emotional, psychological and …
The TARDIS framework: intelligent virtual agents for social coaching in job interviews
The TARDIS project aims to build a scenario-based serious-game simulation platform for
NEETs and job-inclusion associations that supports social training and coaching in the …
NEETs and job-inclusion associations that supports social training and coaching in the …