Eye-tracked virtual reality: A comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arxiv preprint arxiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR

AS Fernandes, TS Murdison… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …

Rover: A standalone overlay tool for questionnaires in virtual reality

L Küntzer, SU Schwab, H Spaderna… - Companion Proceedings of …, 2024 - dl.acm.org
Questionnaires are a prevalent method for evaluating user experience in Virtual Reality (VR)
research, yet their integration into VR environments often requires significant technical know …

Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks

K Kargut, C Gutwin, A Cockburn - … of the 2024 CHI Conference on …, 2024 - dl.acm.org
Virtual Reality systems are increasingly proposed as a platform for everyday interactive
software. Many applications are dependent on actions such as navigation and selection, but …

An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching

R Rodriguez, BT Sullivan… - Proceedings of the …, 2024 - dl.acm.org
Virtual Reality (VR) applications like OpenBrush offer artists access to 3D sketching tools
within the digital 3D virtual space. These 3D sketching tools allow users to “paint” using …

Effective throughput analysis of different task execution strategies for mid-air fitts' tasks in virtual reality

AU Batmaz, W Stuerzlinger - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Fitts' law and throughput based on effective measures are two mathematical models
frequently used to analyze human motor performance in a standardized pointing task, eg, to …

[HTML][HTML] Collaborative software design and modeling in virtual reality

M Stancek, I Polasek, T Zalabai, J Vincur… - Information and …, 2024 - Elsevier
Context: Software engineering is becoming more and more distributed. Developers and
other stakeholders are often located in different locations, departments, and countries and …

The geometry of the vergence-accommodation conflict in mixed reality systems

XM Wang, D Southwick, I Robinson, M Nitsche… - Virtual Reality, 2024 - Springer
Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present
promising opportunities to advance education and professional training due to their …

Not All Spacings are Created Equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays

C Zhou, K Fennedy, FFY Tan, S Zhao… - Proceedings of the 2023 …, 2023 - dl.acm.org
The emergent Optical Head-Mounted Display (OHMD) platform has made mobile reading
possible by superimposing digital text onto users' view of the environment. However, mobile …

Re-investigating the effect of the vergence-accommodation conflict on 3d pointing

AU Batmaz, R Turkmen, M Sarac… - Proceedings of the 29th …, 2023 - dl.acm.org
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …