Accessibility of games and game-based applications: A systematic literature review and map** of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Empowerment in HCI-A survey and framework

H Schneider, M Eiband, D Ullrich, A Butz - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
Empowering people through technology is of increasing concern in the HCI community.
However, there are different interpretations of empowerment, which diverge substantially …

Reliability and inter-rater reliability in qualitative research: Norms and guidelines for CSCW and HCI practice

N McDonald, S Schoenebeck, A Forte - … of the ACM on human-computer …, 2019 - dl.acm.org
What does reliability mean for building a grounded theory? What about when writing an auto-
ethnography? When is it appropriate to use measures like inter-rater reliability (IRR) …

“it's just part of me:” understanding avatar diversity and self-presentation of people with disabilities in social virtual reality

K Zhang, E Deldari, Z Lu, Y Yao, Y Zhao - Proceedings of the 24th …, 2022 - dl.acm.org
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in
a face-to-face manner using avatars as the medium. With the advent of social VR, people …

Towards inclusive avatars: Disability representation in avatar platforms

K Mack, RCL Hsu, A Monroy-Hernández… - Proceedings of the …, 2023 - dl.acm.org
Digital avatars are an important part of identity representation, but there is little work on
understanding how to represent disability. We interviewed 18 people with disabilities and …

Nothing about us without us: Investigating the role of critical disability studies in HCI

K Spiel, K Gerling, CL Bennett, E Brulé… - Extended Abstracts of …, 2020 - dl.acm.org
Accessibility concerns play an increasing role in Human-Computer Interaction (HCI)
research. This workshop takes a look at the role Critical Disability Studies currently plays in …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Virtual reality games for people using wheelchairs

K Gerling, P Dickinson, K Hicks, L Mason… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but
little is known about how people with disabilities engage with it. We explore challenges and …

Digital inclusion of people with disabilities: a qualitative study of intra-disability diversity in the digital realm

P Tsatsou - Behaviour & Information Technology, 2020 - Taylor & Francis
This paper presents an in-depth study of intra-disability diversity in the digital realm and the
related role of individuality and selectiveness in the digital choices and experiences of …

Making as expression: Informing design with people with complex communication needs through art therapy

A Lazar, JL Feuston, C Edasis, AM Piper - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
There is a growing emphasis on designing with people with diverse health experiences
rather than designing for them. Yet, collaborative design becomes difficult when working …