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Accessibility of games and game-based applications: A systematic literature review and map** of future directions
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …
pervasively spread in society as a means of entertainment, education and exercise, amongst …
Empowerment in HCI-A survey and framework
Empowering people through technology is of increasing concern in the HCI community.
However, there are different interpretations of empowerment, which diverge substantially …
However, there are different interpretations of empowerment, which diverge substantially …
Reliability and inter-rater reliability in qualitative research: Norms and guidelines for CSCW and HCI practice
What does reliability mean for building a grounded theory? What about when writing an auto-
ethnography? When is it appropriate to use measures like inter-rater reliability (IRR) …
ethnography? When is it appropriate to use measures like inter-rater reliability (IRR) …
“it's just part of me:” understanding avatar diversity and self-presentation of people with disabilities in social virtual reality
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in
a face-to-face manner using avatars as the medium. With the advent of social VR, people …
a face-to-face manner using avatars as the medium. With the advent of social VR, people …
Towards inclusive avatars: Disability representation in avatar platforms
Digital avatars are an important part of identity representation, but there is little work on
understanding how to represent disability. We interviewed 18 people with disabilities and …
understanding how to represent disability. We interviewed 18 people with disabilities and …
Nothing about us without us: Investigating the role of critical disability studies in HCI
Accessibility concerns play an increasing role in Human-Computer Interaction (HCI)
research. This workshop takes a look at the role Critical Disability Studies currently plays in …
research. This workshop takes a look at the role Critical Disability Studies currently plays in …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Virtual reality games for people using wheelchairs
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but
little is known about how people with disabilities engage with it. We explore challenges and …
little is known about how people with disabilities engage with it. We explore challenges and …
Digital inclusion of people with disabilities: a qualitative study of intra-disability diversity in the digital realm
P Tsatsou - Behaviour & Information Technology, 2020 - Taylor & Francis
This paper presents an in-depth study of intra-disability diversity in the digital realm and the
related role of individuality and selectiveness in the digital choices and experiences of …
related role of individuality and selectiveness in the digital choices and experiences of …
Making as expression: Informing design with people with complex communication needs through art therapy
There is a growing emphasis on designing with people with diverse health experiences
rather than designing for them. Yet, collaborative design becomes difficult when working …
rather than designing for them. Yet, collaborative design becomes difficult when working …