[HTML][HTML] A multi-agent framework for collaborative geometric modeling in virtual environments

J Conesa, FJ Mula, M Contero, JD Camba - Engineering Applications of …, 2023 - Elsevier
The use of collaborative applications in which several individuals interact to solve a problem
is an important strategy both in educational settings as well as professional environments …

A new approach to grid computing for distributed rendering

C Glez-Morcillo, D Vallejo, J Albusac… - … Conference on P2P …, 2011 - ieeexplore.ieee.org
Photo realistic Image Synthesis requires high computational power to generate virtual
images from 3D models. In fact, the rendering of a single high-quality image may take days …

An agent-based paradigm for virtual modeling

J Conesa, JD Camba, JÁ Aranda, M Contero - Expert Systems with …, 2022 - Elsevier
Recent advances in graphics hardware technology are enabling the development of
increasingly more sophisticated virtual reality (VR) applications. However, the …

A multiagent architecture for 3D rendering optimization

C Gonzalez-Morcillo, G Weiss, D Vallejo… - Applied Artificial …, 2010 - Taylor & Francis
Rendering is the process of generating a 2D image from the abstract description of a 3D
scene. In spite of the development of new techniques and algorithms, the computational …

[PDF][PDF] A multi-agent approach to distributed rendering optimization

C Gonzalez-Morcillo, G Weiss, L Jimenez… - Proceedings Of The …, 2007 - cdn.aaai.org
Physically based rendering is the process of generating a 2D image from the abstract
description of a 3D Scene. Despite the development of various new techniques and …

Agents based visualization and strategies

N Roard, MW Jones - 2006 - otik.uk.zcu.cz
This paper describes a flexible visualization architecture based on software agents, which
enables the abstraction and reuse of rendering strategies. Using a reification of the …

[PDF][PDF] 3D distributed rendering and optimization using free software

C González-Morcillo, G Weiss, D Vallejo… - Este libro se distribu …, 2007 - weiss-gerhard.info
Physically based Rendering is the process of generating a 2D image from the abstract
description of a 3D scene. The process of constructing a 2D image requires several phases …

A MultiAgent system for physically based rendering optimization

C Gonzalez-Morcillo, G Weiss, L Jimenez… - International workshop …, 2007 - Springer
Physically based rendering is the process of generating a 2D image from the abstract
description of a 3D Scene. Despite the development of various new techniques and …

[PDF][PDF] Distributable software architecture for synthetic environment generation in real-time missile simulations and validations

D Mehlber - 2024 - opus4.kobv.de
This bachelor thesis introduces and implements a hybrid software architecture capable of
connecting to other instances, forming clusters of nodes to share workload and distribute …

Distributed rendering of images through intelligent task distribution

D Vallejo, C Glez-Morcillo, J Angulo… - … Conference on P2P …, 2011 - ieeexplore.ieee.org
In this paper we propose a flexible task distribution mechanism in order to reduce the time
spent in rendering complex 3D scenes. This kind of mechanisms are particularly useful …