[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

S Sandrone, C Carlson - Brain Disorders, 2021 - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …

Benefits of gamification in medical education

K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …

[HTML][HTML] ADHD-gaming disorder comorbidity in children and adolescents: A narrative review

L Salerno, L Becheri, S Pallanti - Children, 2022 - mdpi.com
Attention Deficit/Hyperactivity Disorder (ADHD) is a neurobiological condition characterized
by developmentally inadequate levels of inattention, hyperactivity, and impulsivity, and a …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Gamification for student engagement: a framework

ES Rivera, CLP Garden - Journal of further and higher education, 2021 - Taylor & Francis
Gamification, the application of game elements to non-game situations, has gained traction
in education as a mechanism for improving motivation and/or learning outcomes. Although it …

The principles and practices of educational neuroscience: Comment on Bowers (2016).

PA Howard-Jones, S Varma, D Ansari, B Butterworth… - 2016 - psycnet.apa.org
In his recent critique of Educational Neuroscience, Bowers argues that neuroscience has no
role to play in informing education, which he equates with classroom teaching …

[HTML][HTML] When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning

S Greipl, E Klein, A Lindstedt, K Kiili, K Moeller… - Computers in Human …, 2021 - Elsevier
Accumulating evidence identifies emotions as drivers of effective learning. In parallel, game-
based learning was found to emotionally engage learners, allegedly harnessing the …

Gamification is not working: Why?

J Dah, N Hussin, MK Zaini, L Isaac Helda… - Games and …, 2024 - journals.sagepub.com
Gamification is a trending topic in the scientific community. It is the art of incorporating game
elements and game design principles into non-game context. The phenomenon has …

Domain-specific inhibitory control training to improve children's learning of counterintuitive concepts in mathematics and science

HR Wilkinson, C Smid, S Morris, EK Farran… - Journal of Cognitive …, 2020 - Springer
Evidence from cognitive neuroscience suggests that learning counterintuitive concepts in
mathematics and science requires inhibitory control (IC). This prevents interference from …

Una estructura neurodidáctica para el desarrollo de las funciones ejecutivas en los adolescentes:¿ Es posible desarrollar el control inhibitorio en el aula?

M Codina, D Aldana, I Piédrola… - Journal of …, 2022 - revistes.ub.edu
Una estructura neurodidáctica para el desarrollo de las funciones ejecutivas en los adolescentes
Page 1 JONED. Journal of Neuroeducation ISSN: 2696-2691 118 Vol.2 Num.2 - Febrero 2022 DOI …