Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …

Personalization improves gamification: Evidence from a mixed-methods study

L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …

Gamification works, but how and to whom? an experimental study in the context of programming lessons

L Rodrigues, AM Toda, W Oliveira… - Proceedings of the …, 2021 - dl.acm.org
Programming is a complex, not trivial to learn and teach task, which gamification can
facilitate. However, how gamification affects learning and the influence of context-related …

Automating gamification personalization to the user and beyond

L Rodrigues, AM Toda, W Oliveira… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Personalized gamification explores user models to tailor gamification designs to mitigate
cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The …

Are they learning or playing? moderator conditions of gamification's success in programming classrooms

L Rodrigues, F Pereira, A Toda, P Palomino… - ACM Transactions on …, 2022 - dl.acm.org
Students face several difficulties in introductory programming courses (CS1), often leading
to high dropout rates, student demotivation, and lack of interest. The literature has indicated …

[PDF][PDF] An ontology for modelling user'profiles and activities in gamified education

PT Palomino, AM Toda, LAL Rodrigues… - … and Practice in …, 2023 - repositorio.usp.br
Gamification studies in the educational domain usually focus on motivating students to
increase their learning performance by enhancing their motivation. Classifications of …

How personalization affects motivation in gamified review assessments

L Rodrigues, PT Palomino, AM Toda, ACT Klock… - International Journal of …, 2024 - Springer
Personalized gamification aims to address shortcomings of the one-size-fits-all (OSFA)
approach in improving students' motivations throughout the learning process. However …

Enhancing students' learning experience through gamification: perspectives and challenges

P Palomino, L Rodrigues, A Toda, S Isotani - Forum on Grand Research …, 2020 - Springer
One of the main challenges we face in the educational domain nowadays is the lack of
student engagement in traditional teaching methods. One way to address this challenge is …

Treeducation: A visual education platform for teaching treemap layout algorithms

J Fuchs, B Jäckl, M Jüttler, DA Keim… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Treemaps are a powerful tool for representing hierarchical data in a space-efficient manner
and are used in various domains, including network security or software development …

When personalized gamification meets computing education: A multidimensional approach to motivate students to learn

L Rodrigues, S Isotani - Concurso de Teses e Dissertações (CTD), 2023 - sol.sbc.org.br
Computing Education (CE) is associated with motivational issues, which might lead to poor
performance and dropouts. Whereas gamification might tackle motivational issues, it must …