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Stereoscopic 3D displays and human performance: A comprehensive review
To answer the question:“what is 3D good for?” we reviewed the body of literature concerning
the performance implications of stereoscopic 3D (S3D) displays versus non-stereo (2D or …
the performance implications of stereoscopic 3D (S3D) displays versus non-stereo (2D or …
A survey of interaction techniques for interactive 3D environments
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up-to-date and comprehensive review of the state of the art of non …
paper presents an up-to-date and comprehensive review of the state of the art of non …
Advances in interaction with 3D environments
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up‐to‐date and comprehensive review of the state of the art of non …
paper presents an up‐to‐date and comprehensive review of the state of the art of non …
The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment
KD Williams - Computers in Human Behavior, 2014 - Elsevier
Dissociative experiences create a feeling of being outside one's own body. Oftentimes,
people experiencing these states claim to be off in another place and find they are losing …
people experiencing these states claim to be off in another place and find they are losing …
Effects of stereoscopic display on learning and user experience in an educational virtual environment
Over the past decade, many studies have examined the potential benefits of educational
virtual environments (EVEs), either by comparing them with other media or by assessing the …
virtual environments (EVEs), either by comparing them with other media or by assessing the …
You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls
N Markiewicz, M Russa, A Fokkens… - … Journal of Human …, 2024 - Taylor & Francis
Mastering the art of stop** initiated actions is vital when playing video games. However,
what characteristics make up the perfect warning or stop-signal remains unclear. In the …
what characteristics make up the perfect warning or stop-signal remains unclear. In the …
Short-and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
Purpose Do apparatuses and eyestrain have effects on learning performances and quality of
experience? Materials and Methods: 42 participants played a serious game simulating a job …
experience? Materials and Methods: 42 participants played a serious game simulating a job …
Enhancing the gaming experience using 3D spatial user interface technologies
Three-dimensional (3D) spatial user interface technologies have the potential to make
games more immersive and engaging and thus provide a better user experience. Although …
games more immersive and engaging and thus provide a better user experience. Although …
Dynamic stereoscopic 3d parameter adjustment for enhanced depth discrimination
Most modern stereoscopic 3D applications use fixed stereoscopic 3D parameters
(separation and convergence) to render the scene on a 3D display. But, kee** these …
(separation and convergence) to render the scene on a 3D display. But, kee** these …
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Creating graphical user interfaces (GUI) for stereoscopic 3D (S3D) games is a difficult
choice between visual comfort and effect. We present a S3D Game GUI Design Space and a …
choice between visual comfort and effect. We present a S3D Game GUI Design Space and a …