Stereoscopic 3D displays and human performance: A comprehensive review

JP McIntire, PR Havig, EE Geiselman - Displays, 2014 - Elsevier
To answer the question:“what is 3D good for?” we reviewed the body of literature concerning
the performance implications of stereoscopic 3D (S3D) displays versus non-stereo (2D or …

A survey of interaction techniques for interactive 3D environments

J Jankowski, M Hachet - Eurographics 2013-STAR, 2013 - inria.hal.science
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up-to-date and comprehensive review of the state of the art of non …

Advances in interaction with 3D environments

J Jankowski, M Hachet - Computer Graphics Forum, 2015 - Wiley Online Library
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up‐to‐date and comprehensive review of the state of the art of non …

The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment

KD Williams - Computers in Human Behavior, 2014 - Elsevier
Dissociative experiences create a feeling of being outside one's own body. Oftentimes,
people experiencing these states claim to be off in another place and find they are losing …

Effects of stereoscopic display on learning and user experience in an educational virtual environment

E Loup-Escande, E Jamet, M Ragot… - … Journal of Human …, 2017 - Taylor & Francis
Over the past decade, many studies have examined the potential benefits of educational
virtual environments (EVEs), either by comparing them with other media or by assessing the …

You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls

N Markiewicz, M Russa, A Fokkens… - … Journal of Human …, 2024 - Taylor & Francis
Mastering the art of stop** initiated actions is vital when playing video games. However,
what characteristics make up the perfect warning or stop-signal remains unclear. In the …

Short-and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus

AD Souchet, S Philippe, A Lévêque, F Ober, L Leroy - Virtual Reality, 2022 - Springer
Purpose Do apparatuses and eyestrain have effects on learning performances and quality of
experience? Materials and Methods: 42 participants played a serious game simulating a job …

Enhancing the gaming experience using 3D spatial user interface technologies

A Kulshreshth, K Pfeil, JJ LaViola - IEEE computer graphics and …, 2017 - ieeexplore.ieee.org
Three-dimensional (3D) spatial user interface technologies have the potential to make
games more immersive and engaging and thus provide a better user experience. Although …

Dynamic stereoscopic 3d parameter adjustment for enhanced depth discrimination

A Kulshreshth, JJ LaViola Jr - Proceedings of the 2016 CHI conference …, 2016 - dl.acm.org
Most modern stereoscopic 3D applications use fixed stereoscopic 3D parameters
(separation and convergence) to render the scene on a 3D display. But, kee** these …

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games

J Schild, L Bölicke, JJ LaViola Jr… - Proceedings of the SIGCHI …, 2013 - dl.acm.org
Creating graphical user interfaces (GUI) for stereoscopic 3D (S3D) games is a difficult
choice between visual comfort and effect. We present a S3D Game GUI Design Space and a …