Inclusive augmented and virtual reality: A research agenda
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …
making it challenging to fully engage with immersive platforms. Whilst researchers have …
A systematic review of commercial smart gloves: Current status and applications
Smart gloves have been under development during the last 40 years to support human-
computer interaction based on hand and finger movement. Despite the many devoted efforts …
computer interaction based on hand and finger movement. Despite the many devoted efforts …
Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
Inclusive AR/VR: accessibility barriers for immersive technologies
Augmented and virtual reality (AR/VR) hold significant potential to transform how we
communicate, collaborate, and interact with others. However, there has been a lack of work …
communicate, collaborate, and interact with others. However, there has been a lack of work …
SeeingVR: A set of tools to make virtual reality more accessible to people with low vision
Current virtual reality applications do not support people who have low vision, ie, vision loss
that falls short of complete blindness but is not correctable by glasses. We present …
that falls short of complete blindness but is not correctable by glasses. We present …
Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …
work, entertainment, communication, and education. However, there has been little research …
Haptic pivot: On-demand handhelds in vr
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
What is the point of fairness? Disability, AI and the complexity of justice
Work integrating conversations around AI and Disability is vital and valued, particularly
when done through a lens of fairness. Yet at the same time, analysing the ethical …
when done through a lens of fairness. Yet at the same time, analysing the ethical …
A critical examination of virtual reality technology in the context of the minority body
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …
work on the relationship between VR and disability suggests that VR is a body-centric …