Inclusive augmented and virtual reality: A research agenda

C Creed, M Al-Kalbani, A Theil, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …

A systematic review of commercial smart gloves: Current status and applications

M Caeiro-Rodríguez, I Otero-González, FA Mikic-Fonte… - Sensors, 2021 - mdpi.com
Smart gloves have been under development during the last 40 years to support human-
computer interaction based on hand and finger movement. Despite the many devoted efforts …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Inclusive AR/VR: accessibility barriers for immersive technologies

C Creed, M Al-Kalbani, A Theil, S Sarcar… - Universal Access in the …, 2024 - Springer
Augmented and virtual reality (AR/VR) hold significant potential to transform how we
communicate, collaborate, and interact with others. However, there has been a lack of work …

SeeingVR: A set of tools to make virtual reality more accessible to people with low vision

Y Zhao, E Cutrell, C Holz, MR Morris, E Ofek… - Proceedings of the …, 2019 - dl.acm.org
Current virtual reality applications do not support people who have low vision, ie, vision loss
that falls short of complete blindness but is not correctable by glasses. We present …

Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics

C Fang, Y Zhang, M Dworman, C Harrison - Proceedings of the 2020 …, 2020 - dl.acm.org
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …

“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility

M Mott, J Tang, S Kane, E Cutrell… - Proceedings of the 22nd …, 2020 - dl.acm.org
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …

Haptic pivot: On-demand handhelds in vr

R Kovacs, E Ofek, M Gonzalez Franco, AF Siu… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …

What is the point of fairness? Disability, AI and the complexity of justice

CL Bennett, O Keyes - ACM SIGACCESS accessibility and computing, 2020 - dl.acm.org
Work integrating conversations around AI and Disability is vital and valued, particularly
when done through a lens of fairness. Yet at the same time, analysing the ethical …

A critical examination of virtual reality technology in the context of the minority body

K Gerling, K Spiel - Proceedings of the 2021 CHI Conference on Human …, 2021 - dl.acm.org
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …