Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Augmented reality for learning of children and adolescents with autism spectrum disorder (ASD): A systematic review
This paper presents a systematic review of relevant primary studies on the use of
augmented reality (AR) to improve various skills of children and adolescents diagnosed with …
augmented reality (AR) to improve various skills of children and adolescents diagnosed with …
18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Artificial intelligence in schools: Towards a democratic future.
S Leaton Gray - London Review of Education, 2020 - ERIC
The introduction of artificial intelligence in education (AIED) is likely to have a profound
impact on the lives of children and young people. This article explores the different types of …
impact on the lives of children and young people. This article explores the different types of …
Augmented reality-based affective training for improving care communication skill and empathy
It is important for caregivers of people with dementia (PwD) to have good patient
communication skills as it has been known to reduce the behavioral and psychological …
communication skills as it has been known to reduce the behavioral and psychological …
Virtual reality and augmented reality as strategies for teaching social skills to individuals with intellectual disability: A systematic review
MM Montoya-Rodríguez… - Journal of …, 2023 - journals.sagepub.com
Virtual reality (VR) and augmented reality (AR) programs have proliferated significantly in
recent years and they are finding their way into different educational and therapeutic …
recent years and they are finding their way into different educational and therapeutic …
Exergame en educación: mapeando la investigación
Este trabajo analiza los efectos del uso de exergames en la escuela a través del análisis de
la producción científica y del análisis de contenido. Se han empleado Scopus y WOS para …
la producción científica y del análisis de contenido. Se han empleado Scopus y WOS para …
Igym: An interactive floor projection system for inclusive exergame environments
R Graf, P Benawri, AE Whitesall, D Carichner… - Proceedings of the …, 2019 - dl.acm.org
In traditional sport settings, players with mobility disabilities typically do not have
opportunities to engage in physical play with their peers without mobility aids and vice versa …
opportunities to engage in physical play with their peers without mobility aids and vice versa …
Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention
Early childhood is the most important and rapid period of development in a human life as it is
a period where the maturation of the brain and the central nervous system take place. In fact …
a period where the maturation of the brain and the central nervous system take place. In fact …
Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments
LF Rosenbaum - Educational technology research and development, 2024 - Springer
Research on the educational value of play tends to focus on active players, especially when
evaluating novel interaction technologies. However, a long history of scholarship …
evaluating novel interaction technologies. However, a long history of scholarship …