Augmented reality for learning of children and adolescents with autism spectrum disorder (ASD): A systematic review

K Khowaja, B Banire, D Al-Thani, MT Sqalli… - IEEE …, 2020 - ieeexplore.ieee.org
This paper presents a systematic review of relevant primary studies on the use of
augmented reality (AR) to improve various skills of children and adolescents diagnosed with …

18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Artificial intelligence in schools: Towards a democratic future.

S Leaton Gray - London Review of Education, 2020 - ERIC
The introduction of artificial intelligence in education (AIED) is likely to have a profound
impact on the lives of children and young people. This article explores the different types of …

Augmented reality-based affective training for improving care communication skill and empathy

A Nakazawa, M Iwamoto, R Kurazume, M Nunoi… - PloS one, 2023 - journals.plos.org
It is important for caregivers of people with dementia (PwD) to have good patient
communication skills as it has been known to reduce the behavioral and psychological …

Virtual reality and augmented reality as strategies for teaching social skills to individuals with intellectual disability: A systematic review

MM Montoya-Rodríguez… - Journal of …, 2023 - journals.sagepub.com
Virtual reality (VR) and augmented reality (AR) programs have proliferated significantly in
recent years and they are finding their way into different educational and therapeutic …

Exergame en educación: mapeando la investigación

DM Suelves, JRL Mas, JFG Luján - Retos: nuevas tendencias en …, 2022 - dialnet.unirioja.es
Este trabajo analiza los efectos del uso de exergames en la escuela a través del análisis de
la producción científica y del análisis de contenido. Se han empleado Scopus y WOS para …

Igym: An interactive floor projection system for inclusive exergame environments

R Graf, P Benawri, AE Whitesall, D Carichner… - Proceedings of the …, 2019 - dl.acm.org
In traditional sport settings, players with mobility disabilities typically do not have
opportunities to engage in physical play with their peers without mobility aids and vice versa …

Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention

R Cornejo, F Martínez, VC Álvarez, C Barraza… - Personal and Ubiquitous …, 2021 - Springer
Early childhood is the most important and rapid period of development in a human life as it is
a period where the maturation of the brain and the central nervous system take place. In fact …

Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments

LF Rosenbaum - Educational technology research and development, 2024 - Springer
Research on the educational value of play tends to focus on active players, especially when
evaluating novel interaction technologies. However, a long history of scholarship …