A survey on big data technologies and their applications to the metaverse: Past, current and future

H Zhang, S Lee, Y Lu, X Yu, H Lu - Mathematics, 2022 - mdpi.com
The development of big data technologies, which have been applied extensively in various
areas, has become one of the key factors affecting modern society, especially in the virtual …

BIM-and IoT-based virtual reality tool for real-time thermal comfort assessment in building enclosures

M Shahinmoghadam, W Natephra, A Motamedi - Building and environment, 2021 - Elsevier
Despite their vast potential for delivering rich and intuitive visualizations of live building
monitoring data, digital twins have been rarely studied in the context of thermal comfort. To …

Systematic review of multimodal human–computer interaction

JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …

Survey of immersive analytics

A Fonnet, Y Prie - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Immersive analytics (IA) is a new term referring to the use of immersive technologies for data
analysis. Yet such applications are not new, and numerous contributions have been made in …

Virtually real or really virtual: Towards a heritage metaverse

J Huggett - Studies in digital heritage, 2020 - eprints.gla.ac.uk
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize
the digital above the critical. With the development of VR said to be at a pivotal point, there is …

VIRD: immersive match video analysis for high-performance badminton coaching

T Lin, A Aouididi, C Zhu-Tian, J Beyer… - IEEE transactions on …, 2023 - ieeexplore.ieee.org
Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal,
and technical tactics. To gain a competitive edge at high-level competitions, badminton …

Virtually connected in a multiverse of madness?—perceptions of gaming, animation, and metaverse

A Oliveira, M Cruz - Applied Sciences, 2023 - mdpi.com
Few studies analyze what are the common representations of the metaverse. Regarding
what has been said about this concept, our research aims to verify how adults perceive and …

Comparing and combining virtual hand and virtual ray pointer interactions for data manipulation in immersive analytics

J Wagner, W Stuerzlinger… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
In this work, we evaluate two standard interaction techniques for Immersive Analytics
environments: virtual hands, with actions such as grabbing and stretching, and virtual ray …

Exploring DrugBank in virtual reality chemical space

D Probst, JL Reymond - Journal of chemical information and …, 2018 - ACS Publications
The recent general availability of low-cost virtual reality headsets and accompanying three-
dimensional (3D) engine support presents an opportunity to bring the concept of chemical …

Understanding big data through a systematic literature review: the ITMI model

A De Mauro, M Greco, M Grimaldi - International Journal of …, 2019 - World Scientific
The concept of Big Data in academic and professional literature has developed in a
euphoric, chaotic, and unstructured manner. Decision-making is increasingly relying on Big …