“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …
influence educational practices, especially with the emergence of the Metaverse. Most prior …
Precyse: Predicting cybersickness using transformer for multimodal time-series sensor data
Cybersickness, a factor that hinders user immersion in VR, has been the subject of ongoing
attempts to predict it using AI. Previous studies have used CNN and LSTM for prediction …
attempts to predict it using AI. Previous studies have used CNN and LSTM for prediction …
The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …
[HTML][HTML] Mitigating cybersickness in virtual reality systems through foveated depth-of-field blur
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …
Adaptive field-of-view restriction: Limiting optical flow to mitigate cybersickness in virtual reality
Dynamic field-of-view (FOV) restriction is a widely used software technique to mitigate
cybersickness in commercial virtual reality (VR) applications. The classical FOV restrictor is …
cybersickness in commercial virtual reality (VR) applications. The classical FOV restrictor is …
Omnidirectional galvanic vestibular stimulation in virtual reality
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate
cybersickness in virtual reality applications. One of the most accepted theories indicates that …
cybersickness in virtual reality applications. One of the most accepted theories indicates that …
You're in for a bumpy ride! uneven terrain increases cybersickness while navigating with head mounted displays
Cybersickness (ie, visually induced motion sickness) serves as a significant obstacle to the
usage and broader adoption of virtual reality (VR) technologies. This collection of symptoms …
usage and broader adoption of virtual reality (VR) technologies. This collection of symptoms …
The effects of secondary task demands on cybersickness in active exploration virtual reality experiences
Active exploration in virtual reality (VR) involves users navigating immersive virtual
environments, going from one place to another. While navigating, users often engage in …
environments, going from one place to another. While navigating, users often engage in …