“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024‏ - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023‏ - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education

Q **, Y Liu, S Yarosh, B Han, F Qian - … of the 2022 CHI conference on …, 2022‏ - dl.acm.org
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …

Precyse: Predicting cybersickness using transformer for multimodal time-series sensor data

D Jeong, K Han - Proceedings of the ACM on Interactive, Mobile …, 2024‏ - dl.acm.org
Cybersickness, a factor that hinders user immersion in VR, has been the subject of ongoing
attempts to predict it using AI. Previous studies have used CNN and LSTM for prediction …

The effects of auditory, visual, and cognitive distractions on cybersickness in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023‏ - ieeexplore.ieee.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality (VR). Consequently, researchers continue to explore novel means to mitigate …

[HTML][HTML] Mitigating cybersickness in virtual reality systems through foveated depth-of-field blur

R Hussain, M Chessa, F Solari - Sensors, 2021‏ - mdpi.com
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …

Adaptive field-of-view restriction: Limiting optical flow to mitigate cybersickness in virtual reality

F Wu, E Suma Rosenberg - Proceedings of the 28th ACM Symposium on …, 2022‏ - dl.acm.org
Dynamic field-of-view (FOV) restriction is a widely used software technique to mitigate
cybersickness in commercial virtual reality (VR) applications. The classical FOV restrictor is …

Omnidirectional galvanic vestibular stimulation in virtual reality

C Groth, JP Tauscher, N Heesen… - IEEE transactions on …, 2022‏ - ieeexplore.ieee.org
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate
cybersickness in virtual reality applications. One of the most accepted theories indicates that …

You're in for a bumpy ride! uneven terrain increases cybersickness while navigating with head mounted displays

S Ang, J Quarles - 2022 IEEE Conference on Virtual Reality and …, 2022‏ - ieeexplore.ieee.org
Cybersickness (ie, visually induced motion sickness) serves as a significant obstacle to the
usage and broader adoption of virtual reality (VR) technologies. This collection of symptoms …

The effects of secondary task demands on cybersickness in active exploration virtual reality experiences

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2024‏ - ieeexplore.ieee.org
Active exploration in virtual reality (VR) involves users navigating immersive virtual
environments, going from one place to another. While navigating, users often engage in …