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[KİTAP][B] Realistic image synthesis using photon map**
HW Jensen - 2001 - taylorfrancis.com
Photon map**, an extension of ray tracing, makes it possible to efficiently simulate global
illumination in complex scenes. Photon map** can simulate caustics (focused light, like …
illumination in complex scenes. Photon map** can simulate caustics (focused light, like …
Rendering antialiased shadows with depth maps
We present a solution to the aliasing problem for shadow algorithms that use depth maps.
The solution is based on a new filtering technique called percentage closer filtering. In …
The solution is based on a new filtering technique called percentage closer filtering. In …
Rendering fur with three dimensional textures
JT Kajiya, TL Kay - ACM Siggraph Computer Graphics, 1989 - dl.acm.org
We present a method for rendering scenes with fine detail via an object called a texel, a
rendering primitive inspired by volume densities mixed with anisotropic lighting models. This …
rendering primitive inspired by volume densities mixed with anisotropic lighting models. This …
A survey of shadow algorithms
The various types of shadows are characterized. Most existing shadow algorithms are
described, and their complexities, advantages, and shortcomings are discussed. Hard …
described, and their complexities, advantages, and shortcomings are discussed. Hard …
Linear light source reflectometry
A Gardner, C Tchou, T Hawkins… - ACM Transactions on …, 2003 - dl.acm.org
This paper presents a technique for estimating the spatially-varying reflectance properties of
a surface based on its appearance during a single pass of a linear light source. By using a …
a surface based on its appearance during a single pass of a linear light source. By using a …
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
T Nishita, E Nakamae - ACM SIGGRAPH Computer Graphics, 1985 - dl.acm.org
The effect of shadows and interreflection created by room obstructions is an important factor
in the continuous tone representation of interiors. For indirect illumination, in most cases a …
in the continuous tone representation of interiors. For indirect illumination, in most cases a …
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
T Nishita, Y Miyawaki, E Nakamae - Acm Siggraph Computer Graphics, 1987 - dl.acm.org
Studio spotlights produce dazzling shafts of light, while light scattered from fog illuminated
by automobile headlights renders driving difficult. This is because the particles in the …
by automobile headlights renders driving difficult. This is because the particles in the …
Near real-time shadow generation using BSP trees
This paper describes an object-space shadow generation algorithm for static polygonal
environments illuminated by movable point light sources. The algorithm can be easily …
environments illuminated by movable point light sources. The algorithm can be easily …
Design and simulation of opera lighting and projection effects
JOB Dorsey, FX Sillion, DP Greenberg - ACM SIGGRAPH computer …, 1991 - dl.acm.org
A major problem challenging opera designers is the inability to co-ordinate lighting,
projection systems, and set designs in the preliminary planning phase. New computer …
projection systems, and set designs in the preliminary planning phase. New computer …
System and method of procedural visibility for interactive and broadcast streaming of entertainment, advertising, and tactical 3D graphical information using a visibility …
BL Jenkins - US Patent 9,171,396, 2015 - Google Patents
PCT patent application number PCT/US2011/051403 further claims the benefit of the earlier
filing date of US Provisional Application 61/384,284 entitled “System and Method of …
filing date of US Provisional Application 61/384,284 entitled “System and Method of …