[KİTAP][B] Realistic image synthesis using photon map**

HW Jensen - 2001 - taylorfrancis.com
Photon map**, an extension of ray tracing, makes it possible to efficiently simulate global
illumination in complex scenes. Photon map** can simulate caustics (focused light, like …

Rendering antialiased shadows with depth maps

WT Reeves, DH Salesin, RL Cook - … of the 14th annual conference on …, 1987 - dl.acm.org
We present a solution to the aliasing problem for shadow algorithms that use depth maps.
The solution is based on a new filtering technique called percentage closer filtering. In …

Rendering fur with three dimensional textures

JT Kajiya, TL Kay - ACM Siggraph Computer Graphics, 1989 - dl.acm.org
We present a method for rendering scenes with fine detail via an object called a texel, a
rendering primitive inspired by volume densities mixed with anisotropic lighting models. This …

A survey of shadow algorithms

A Woo, P Poulin, A Fournier - IEEE Computer Graphics and …, 1990 - ieeexplore.ieee.org
The various types of shadows are characterized. Most existing shadow algorithms are
described, and their complexities, advantages, and shortcomings are discussed. Hard …

Linear light source reflectometry

A Gardner, C Tchou, T Hawkins… - ACM Transactions on …, 2003 - dl.acm.org
This paper presents a technique for estimating the spatially-varying reflectance properties of
a surface based on its appearance during a single pass of a linear light source. By using a …

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection

T Nishita, E Nakamae - ACM SIGGRAPH Computer Graphics, 1985 - dl.acm.org
The effect of shadows and interreflection created by room obstructions is an important factor
in the continuous tone representation of interiors. For indirect illumination, in most cases a …

A shading model for atmospheric scattering considering luminous intensity distribution of light sources

T Nishita, Y Miyawaki, E Nakamae - Acm Siggraph Computer Graphics, 1987 - dl.acm.org
Studio spotlights produce dazzling shafts of light, while light scattered from fog illuminated
by automobile headlights renders driving difficult. This is because the particles in the …

Near real-time shadow generation using BSP trees

N Chin, S Feiner - ACM SIGGRAPH Computer Graphics, 1989 - dl.acm.org
This paper describes an object-space shadow generation algorithm for static polygonal
environments illuminated by movable point light sources. The algorithm can be easily …

Design and simulation of opera lighting and projection effects

JOB Dorsey, FX Sillion, DP Greenberg - ACM SIGGRAPH computer …, 1991 - dl.acm.org
A major problem challenging opera designers is the inability to co-ordinate lighting,
projection systems, and set designs in the preliminary planning phase. New computer …

System and method of procedural visibility for interactive and broadcast streaming of entertainment, advertising, and tactical 3D graphical information using a visibility …

BL Jenkins - US Patent 9,171,396, 2015 - Google Patents
PCT patent application number PCT/US2011/051403 further claims the benefit of the earlier
filing date of US Provisional Application 61/384,284 entitled “System and Method of …