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Transforming African education systems in science, technology, engineering, and mathematics (STEM) using ICTs: Challenges and opportunities
AA Barakabitze, A William-Andey Lazaro… - Education Research …, 2019 - Wiley Online Library
This paper presents the role of ICTs in transforming Africa's Education Systems (AES) in
science, technology, engineering, and mathematics (STEM) subjects/courses. The paper …
science, technology, engineering, and mathematics (STEM) subjects/courses. The paper …
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …
Recently, many studies have explored different quality criteria for serious games, including …
A sco** review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
[HTML][HTML] A meta-analytic review of gamified interventions in mental health enhancement
C Cheng, OV Ebrahimi - Computers in Human Behavior, 2023 - Elsevier
This meta-analytic review aimed to investigate the effectiveness of gamified interventions in
bolstering mental health. The gamification and the control groups were compared in terms of …
bolstering mental health. The gamification and the control groups were compared in terms of …
Potential and limits of game-based learning
Because educational games increasingly find their way into the classroom, we aim at
outlining potentials but also limitations of game-based learning. First, we compile widely …
outlining potentials but also limitations of game-based learning. First, we compile widely …
[HTML][HTML] Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators
It was argued recently that number line based training supports the development of
conceptual rational number knowledge. To test this hypothesis, we evaluated training effects …
conceptual rational number knowledge. To test this hypothesis, we evaluated training effects …
Simultaneously improving computational thinking and foreign language learning: Interdisciplinary media with plugged and unplugged approaches
TC Hsu, YS Liang - Journal of Educational Computing …, 2021 - journals.sagepub.com
This study proposed plugged and unplugged approaches for young students to
simultaneously improve their interdisciplinary learning performance in English and …
simultaneously improve their interdisciplinary learning performance in English and …
Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …
traditional educational processes has increased significantly. Serious Educational Games …
Flow experience and situational interest in game-based learning: Cousins or identical twins
While game-based learning seems to be an effective instructional approach, the underlying
learning and engagement mechanisms of games are still poorly understood. In the current …
learning and engagement mechanisms of games are still poorly understood. In the current …