Transforming African education systems in science, technology, engineering, and mathematics (STEM) using ICTs: Challenges and opportunities

AA Barakabitze, A William-Andey Lazaro… - Education Research …, 2019 - Wiley Online Library
This paper presents the role of ICTs in transforming Africa's Education Systems (AES) in
science, technology, engineering, and mathematics (STEM) subjects/courses. The paper …

Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …

A sco** review of digital game-based technology on English language learning

Z Xu, Z Chen, L Eutsler, Z Geng, A Kogut - … Technology Research and …, 2020 - Springer
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …

[HTML][HTML] A meta-analytic review of gamified interventions in mental health enhancement

C Cheng, OV Ebrahimi - Computers in Human Behavior, 2023 - Elsevier
This meta-analytic review aimed to investigate the effectiveness of gamified interventions in
bolstering mental health. The gamification and the control groups were compared in terms of …

Potential and limits of game-based learning

S Greipl, K Moeller, M Ninaus - International Journal of …, 2020 - inderscienceonline.com
Because educational games increasingly find their way into the classroom, we aim at
outlining potentials but also limitations of game-based learning. First, we compile widely …

[HTML][HTML] Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators

K Kiili, K Moeller, M Ninaus - Computers & Education, 2018 - Elsevier
It was argued recently that number line based training supports the development of
conceptual rational number knowledge. To test this hypothesis, we evaluated training effects …

Simultaneously improving computational thinking and foreign language learning: Interdisciplinary media with plugged and unplugged approaches

TC Hsu, YS Liang - Journal of Educational Computing …, 2021 - journals.sagepub.com
This study proposed plugged and unplugged approaches for young students to
simultaneously improve their interdisciplinary learning performance in English and …

Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda

I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …

Flow experience and situational interest in game-based learning: Cousins or identical twins

K Kiili, A Lindstedt, A Koskinen… - … Journal of Serious …, 2021 - researchportal.tuni.fi
While game-based learning seems to be an effective instructional approach, the underlying
learning and engagement mechanisms of games are still poorly understood. In the current …