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[HTML][HTML] A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
A survey of real-time strategy game AI research and competition in StarCraft
This paper presents an overview of the existing work on AI for real-time strategy (RTS)
games. Specifically, we focus on the work around the game StarCraft, which has emerged in …
games. Specifically, we focus on the work around the game StarCraft, which has emerged in …
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …
physical space around them, eg, enabling natural walking in VR is only possible by …
Adaptive game AI with dynamic scripting
P Spronck, M Ponsen, I Sprinkhuizen-Kuyper… - Machine Learning, 2006 - Springer
Online learning in commercial computer games allows computer-controlled opponents to
adapt to the way the game is being played. As such it provides a mechanism to deal with …
adapt to the way the game is being played. As such it provides a mechanism to deal with …
A data mining approach to strategy prediction
BG Weber, M Mateas - 2009 IEEE Symposium on …, 2009 - ieeexplore.ieee.org
We present a data mining approach to opponent modeling in strategy games. Expert
gameplay is learned by applying machine learning techniques to large collections of game …
gameplay is learned by applying machine learning techniques to large collections of game …
[PDF][PDF] Identifying patterns in combat that are predictive of success in MOBA games.
ABSTRACT Multiplayer Online Battle Arena (MOBA) games rely primarily on combat to
determine the ultimate outcome of the game. Combat in these types of games is highly …
determine the ultimate outcome of the game. Combat in these types of games is highly …
Learning to win: Case-based plan selection in a real-time strategy game
While several researchers have applied case-based reasoning techniques to games, only
Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real …
Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real …
Towards optimizing entertainment in computer games
GN Yannakakis, J Hallam - Applied Artificial Intelligence, 2007 - Taylor & Francis
Mainly motivated by the current lack of a qualitative and quantitative entertainment
formulation of computer games and the procedures to generate it, this article covers the …
formulation of computer games and the procedures to generate it, this article covers the …
Adaptive experience engine for serious games
Designing games that support knowledge and skill acquisition has become a promising
frontier of education techniques, since games are able to capture the user concentration for …
frontier of education techniques, since games are able to capture the user concentration for …
Building a player strategy model by analyzing replays of real-time strategy games
Develo** computer-controlled groups to engage in combat, control the use of limited
resources, and create units and buildings in real-time strategy (RTS) games is a novel …
resources, and create units and buildings in real-time strategy (RTS) games is a novel …