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Characterizations of noise in Kinect depth images: A review
In this paper, we characterize the noise in Kinect depth images based on multiple factors
and introduce a uniform nomenclature for the types of noise. In the process, we briefly …
and introduce a uniform nomenclature for the types of noise. In the process, we briefly …
Neural rgb (r) d sensing: Depth and uncertainty from a video camera
Depth sensing is crucial for 3D reconstruction and scene understanding. Active depth
sensors provide dense metric measurements, but often suffer from limitations such as …
sensors provide dense metric measurements, but often suffer from limitations such as …
Immersive group-to-group telepresence
S Beck, A Kunert, A Kulik… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We present a novel immersive telepresence system that allows distributed groups of users to
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
Livescan3d: A fast and inexpensive 3d data acquisition system for multiple kinect v2 sensors
LiveScan3D is a free, open source system for live, 3D data acquisition using multiple Kinect
v2 sensors. It allows the user to place any number of sensors in any physical configuration …
v2 sensors. It allows the user to place any number of sensors in any physical configuration …
3d vision using multiple structured light-based kinect depth cameras
Real-time 3D scanning of a scene or object using multiple depth cameras is often required
in many applications but is still a challenging task for the computer vision community …
in many applications but is still a challenging task for the computer vision community …
Shake'n'sense: reducing interference for overlap** structured light depth cameras
We present a novel yet simple technique that mitigates the interference caused when
multiple structured light depth cameras point at the same part of a scene. The technique is …
multiple structured light depth cameras point at the same part of a scene. The technique is …
3D hel** hands: a gesture based MR system for remote collaboration
There is currently a strong need for collaborative systems with which two or more
participants interact over a distance on a task involving tangible artifacts (eg, a machine, a …
participants interact over a distance on a task involving tangible artifacts (eg, a machine, a …
Real-time computation of distance to dynamic obstacles with multiple depth sensors
F Fabrizio, A De Luca - IEEE Robotics and Automation Letters, 2016 - ieeexplore.ieee.org
We present an efficient method to evaluate distances between dynamic obstacles and a
number of points of interests (eg, placed on the links of a robot) when using multiple depth …
number of points of interests (eg, placed on the links of a robot) when using multiple depth …
3d depth cameras in vision: Benefits and limitations of the hardware: With an emphasis on the first-and second-generation kinect models
Abstract The second-generation Microsoft Kinect uses time-of-flight technology, while the
first-generation Kinect uses structured light technology. This raises the question whether one …
first-generation Kinect uses structured light technology. This raises the question whether one …
A mixed reality telepresence system for collaborative space operation
AJ Fairchild, SP Campion, AS García… - … on Circuits and …, 2016 - ieeexplore.ieee.org
This paper presents a mixed reality (MR) system that results from the integration of a
telepresence system and an application to improve collaborative space exploration. The …
telepresence system and an application to improve collaborative space exploration. The …