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Serious games for upper limb rehabilitation after stroke: a meta-analysis
Background Approximately two thirds of stroke survivors maintain upper limb (UL)
impairments and few among them attain complete UL recovery 6 months after stroke …
impairments and few among them attain complete UL recovery 6 months after stroke …
Virtual reality for stroke rehabilitation
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
[HTML][HTML] Neuroplasticity
M Puderbaugh, PD Emmady - StatPearls [Internet], 2023 - ncbi.nlm.nih.gov
Objectives: Summarize the treatment considerations for patients with a stroke that utilize
neuroplasticity. Describe the classic imaging findings associated with diaschisis. Identify the …
neuroplasticity. Describe the classic imaging findings associated with diaschisis. Identify the …
Walk the talk: current evidence for walking recovery after stroke, future pathways and a mission for research and clinical practice
Achieving safe, independent, and efficient walking is a top priority for stroke survivors to
enable quality of life and future health. This narrative review explores the state of the science …
enable quality of life and future health. This narrative review explores the state of the science …
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …
brain-injured patients. However, in current VR-based motor training, movements of the users …
[HTML][HTML] Virtual/augmented reality for rehabilitation applications using electromyography as control/biofeedback: systematic literature review
CL Toledo-Peral, G Vega-Martínez… - Electronics, 2022 - mdpi.com
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit
for rehabilitation therapy. However, they are still not widely used, and the use of surface …
for rehabilitation therapy. However, they are still not widely used, and the use of surface …
Biofeedback for post-stroke gait retraining: a review of current evidence and future research directions in the context of emerging technologies
Real-time gait biofeedback is a promising rehabilitation strategy for improving
biomechanical deficits in walking patterns of post-stroke individuals. Because wearable …
biomechanical deficits in walking patterns of post-stroke individuals. Because wearable …
[HTML][HTML] The arrival of the metaverse in neurorehabilitation: fact, fake or vision?
The metaverse is a new technology thought to provide a deeper, persistent, immersive 3D
experience combining multiple different virtual approaches in a full continuum of physical …
experience combining multiple different virtual approaches in a full continuum of physical …
Exploring the transformative influence of neuroplasticity on stroke rehabilitation: a narrative review of current evidence
This review aims to assess the role of neuroplasticity in facilitating stroke recovery and
identify the challenges and limitations associated with its implementation. A comprehensive …
identify the challenges and limitations associated with its implementation. A comprehensive …
Effects of a virtual reality–based mirror therapy program on improving sensorimotor function of hands in chronic stroke patients: a randomized controlled trial
Background. Embedding mirror therapy within a virtual reality (VR) system may have a
superior effect on motor remediation for chronic stroke patients. Objective. The objective is to …
superior effect on motor remediation for chronic stroke patients. Objective. The objective is to …