Virtual worlds for learning in metaverse: A narrative review

R Damaševičius, T Sidekerskienė - Sustainability, 2024 - mdpi.com
As digital technologies continue to evolve, they offer unprecedented opportunities to
transform traditional educational paradigms. Virtual worlds offer a dynamic and immersive …

Planning assembly sequence with graph transformer

L Ma, J Gong, H Xu, H Chen, H Zhao… - … on Robotics and …, 2023 - ieeexplore.ieee.org
Assembly Sequence Planning (ASP) is the essential process for modern manufacturing,
proven to be NP-complete thus its effective and efficient solution has been a challenge for …

Roadkill: Nesting laser-cut objects for fast assembly

M Abdullah, R Sommerfeld, L Seidel, J Noack… - The 34th Annual ACM …, 2021 - dl.acm.org
We present Roadkill, a software tool that converts 3D models to 2D cutting plans for laser
cutting—such that the resulting layouts allow for fast assembly. Roadkill achieves this by …

Computational Design of LEGO® Sketch Art

M Zhou, J Ge, H Xu, CW Fu - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
This paper presents computational methods to aid the creation of LEGO® 1 sketch models
from simple input images. Beyond conventional LEGO® mosaics, we aim to improve the …

Creating LEGO Figurines from Single Images

J Ge, M Zhou, W Bao, H Xu, CW Fu - ACM Transactions on Graphics …, 2024 - dl.acm.org
This paper presents a computational pipeline for creating personalized, physical LEGO® 1
figurines from user-input portrait photos. The generated figurine is an assembly of coherently …

Learn to Create Simple LEGO Micro Buildings

J Ge, M Zhou, CW Fu - ACM Transactions on Graphics (TOG), 2024 - dl.acm.org
This paper presents the first learning-based generative pipeline for effectively creating 3D
LEGO® 1 models. This task is very challenging due to the lack of dedicated representations …

SD-πXL: Generating Low-Resolution Quantized Imagery via Score Distillation

A Binninger, O Sorkine-Hornung - SIGGRAPH Asia 2024 Conference …, 2024 - dl.acm.org
Low-resolution quantized imagery, such as pixel art, is seeing a revival in modern
applications ranging from video game graphics to digital design and fabrication, where …

TilinGNN: learning to tile with self-supervised graph neural network

H Xu, KH Hui, CW Fu, H Zhang - arxiv preprint arxiv:2007.02278, 2020 - arxiv.org
We introduce the first neural optimization framework to solve a classical instance of the tiling
problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one or more …

Fabricable Multi‐Scale Wang Tiles

X Liu, C Li, L Lu, O Deussen, C Tu - Computer Graphics Forum, 2022 - Wiley Online Library
Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching
edges. Due to their compactness and expressiveness in representing variations, they have …

Mathematical Models and Algorithms for Optimisation of the LEGO Construction Problem

T Kollsker - 2020 - orbit.dtu.dk
This thesis develops mathematical models and algorithms for optimisation of the LEGO
construction problem. This optimisation framework aims to aid a designer in creating a …