Human-ai collaboration in cooperative games: A study of playing codenames with an llm assistant
Playing partial information, restricted communication, cooperative (PIRCC) games with
humans have proven challenging for AI, due to our reliance on social dynamics and …
humans have proven challenging for AI, due to our reliance on social dynamics and …
SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
Real-time online interaction is the norm today. Tabletops and other dedicated interactive
surface devices with direct input and tangible interaction can enhance remote collaboration …
surface devices with direct input and tangible interaction can enhance remote collaboration …
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …
are an increasingly popular pastime activity. Continuous world and character development …
Designing Collaborative Technology for Intergenerational Social Play over Distance
Collaborative play not only provides entertainment but also nurtures connections and
strengthens community ties. In family and intergenerational contexts, collaborative activities …
strengthens community ties. In family and intergenerational contexts, collaborative activities …
There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
Technologies that emotionally connect over distance have a long tradition in Human-
Computer Interaction (HCI). Naturally, the design of such technologies focuses on fulfilling …
Computer Interaction (HCI). Naturally, the design of such technologies focuses on fulfilling …
Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
Real-time online interaction is the norm today. Tabletops and other dedicated interactive
surface devices with direct input and tangible interaction can enhance remote collaboration …
surface devices with direct input and tangible interaction can enhance remote collaboration …
[PDF][PDF] Social Connectedness as a Focus for Designing Technologies in Support of Mental Health
Technologies designed for mental health often target an individual user's behavior change,
social support, or clinical treatment. However, there are limits to the impact of interventions …
social support, or clinical treatment. However, there are limits to the impact of interventions …