A ten-year review analysis of the impact of digitization on tourism development (2012–2022)

C Jiang, SW Phoong - Humanities and social sciences communications, 2023 - nature.com
Many tourism-related activities have been suspended due to the nationally enforced
lockdown to combat the Coronavirus pandemic. The tourism industry suffered immensely …

Digital 3D technologies for humanities research and education: an overview

S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …

Systematic review on gamification and cultural heritage dissemination

I Khan, A Melro, AC Amaro… - Journal of Digital Media & …, 2020 - papers.ssrn.com
In the current modern world, gamification and its innovative methods become one of the
primary tools for advanced communication and socialization with users in a variety of sectors …

Creative bits: challenges of applying industry 4.0 in digital creative industries

G Safavi, S Ghazinoory - Multimedia Tools and Applications, 2024 - Springer
Creative industries are one of the sectors that have been significantly impacted by the
emergence of Fourth Industrial Revolution technologies. These technologies are more …

Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome

Y Tongpaeng, R Nobnop, N Wongwan… - Journal of Heritage …, 2024 - Taylor & Francis
This study, conducted at the Wieng Yong House Museum in Lamphun, Thailand, examines
the impact of gamification within mixed reality (MR) experiences on visitor engagement …

The effect of STREAM-based teaching materials using smart apps creator 3 on students' scientific literacy

F Pebriani, L Heliawati… - International Journal of …, 2022 - journal.gmpionline.com
This study aimed to develop STREAM-based water teaching using Smart Apps Creator 3 on
students' scientific literacy. The method carried out by Research and Development uses the …

A card-based internet of things game ideation tool for museum context

H Huang, KH Ng, B Bedwell, S Benford - Journal of Ambient Intelligence …, 2021 - Springer
The increasing deployments of Internet of Things (IoT) technologies create new
opportunities for game design for museums. Previous studies have highlighted the difficulty …

Assessment of job meaning based on attributes of food-delivery mobile applications

S Lu, J Ahn - Current Issues in Tourism, 2024 - Taylor & Francis
Using a mixed method, this study investigated how food delivery employees' perceived
sense of purpose, autonomy, and self-efficacy from delivery applications affected job …