Map** 20 years of accessibility research in HCI: A co-word analysis
We employ hierarchical clustering, strategic diagrams, and network core–periphery analysis
to assess and visualise the intellectual progress of accessibility research within HCI in the …
to assess and visualise the intellectual progress of accessibility research within HCI in the …
An empirical study of older adult's voice assistant use for health information seeking
Although voice assistants are increasingly being adopted by older adults, we lack empirical
research on how they interact with these devices for health information seeking. Also, prior …
research on how they interact with these devices for health information seeking. Also, prior …
Opportunities and challenges in involving users in project-based HCI education
Users are fundamental to HCI. However, little is known about how HCI education introduces
students to working with users, particularly those different from themselves. To better …
students to working with users, particularly those different from themselves. To better …
Wearable subtitles: Augmenting spoken communication with lightweight eyewear for all-day captioning
Mobile solutions can help transform speech and sound into visual representations for
people who are deaf or hard-of-hearing (DHH). However, where handheld phones present …
people who are deaf or hard-of-hearing (DHH). However, where handheld phones present …
Deaf and hard-of-hearing individuals' preferences for wearable and mobile sound awareness technologies
To investigate preferences for mobile and wearable sound awareness systems, we
conducted an online survey with 201 DHH participants. The survey explores how …
conducted an online survey with 201 DHH participants. The survey explores how …
Protosound: A personalized and scalable sound recognition system for deaf and hard-of-hearing users
Recent advances have enabled automatic sound recognition systems for deaf and hard of
hearing (DHH) users on mobile devices. However, these tools use pre-trained, generic …
hearing (DHH) users on mobile devices. However, these tools use pre-trained, generic …
A taxonomy of sounds in virtual reality
Virtual reality (VR) leverages human sight, hearing and touch senses to convey virtual
experiences. For d/Deaf and hard of hearing (DHH) people, information conveyed through …
experiences. For d/Deaf and hard of hearing (DHH) people, information conveyed through …
Towards sound accessibility in virtual reality
Virtual reality (VR) leverages sight, hearing, and touch senses to convey virtual experiences.
For d/Deaf and hard of hearing (DHH) people, however, information conveyed through …
For d/Deaf and hard of hearing (DHH) people, however, information conveyed through …
Homesound: An iterative field deployment of an in-home sound awareness system for deaf or hard of hearing users
We introduce HomeSound, an in-home sound awareness system for Deaf and hard of
hearing (DHH) users. Similar to the Echo Show or Nest Hub, HomeSound consists of a …
hearing (DHH) users. Similar to the Echo Show or Nest Hub, HomeSound consists of a …
SoundWatch: Exploring smartwatch-based deep learning approaches to support sound awareness for deaf and hard of hearing users
Smartwatches have the potential to provide glanceable, always-available sound feedback to
people who are deaf or hard of hearing. In this paper, we present a performance evaluation …
people who are deaf or hard of hearing. In this paper, we present a performance evaluation …