Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Gamification and game based learning for vocational education and training: A systematic literature review

F Dahalan, N Alias, MSN Shaharom - Education and Information …, 2024 - Springer
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When it …

A student-centered approach using modern technologies in distance learning: a systematic review of the literature

N Kerimbayev, Z Umirzakova, R Shadiev… - Smart Learning …, 2023 - Springer
A literature review was conducted to develop a clear understanding of the student-centered
approach using modern technologies in distance learning. The study aimed to address four …

[HTML][HTML] The dark side of the metaverse: The role of gamification in event virtualization

C Flavián, S Ibáñez-Sánchez, C Orús… - International Journal of …, 2024 - Elsevier
The virtualization of cultural events in the metaverse creates opportunities to generate
valuable and innovative experiences that replicate and extend in-person events; but the …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

Impact of gamification on students' learning outcomes and academic performance: A longitudinal study comparing online, traditional, and gamified learning

G Lampropoulos, A Sidiropoulos - Education Sciences, 2024 - mdpi.com
This study aims to examine the influence of gamification in students' learning outcomes and
academic performance. A longitudinal study was conducted to compare students' academic …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Gamification and virtual reality for digital twin learning and training: architecture and challenges

A Bucchiarone - Virtual Reality & Intelligent Hardware, 2022 - Elsevier
Abstract Background Digital Twins are becoming increasingly popular in a variety of
industries to manage complex systems. As digital twins become more sophisticated, there is …