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Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Gamification and game based learning for vocational education and training: A systematic literature review
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When it …
learning are becoming more prominent in educational settings for several reasons. When it …
A student-centered approach using modern technologies in distance learning: a systematic review of the literature
A literature review was conducted to develop a clear understanding of the student-centered
approach using modern technologies in distance learning. The study aimed to address four …
approach using modern technologies in distance learning. The study aimed to address four …
[HTML][HTML] The dark side of the metaverse: The role of gamification in event virtualization
The virtualization of cultural events in the metaverse creates opportunities to generate
valuable and innovative experiences that replicate and extend in-person events; but the …
valuable and innovative experiences that replicate and extend in-person events; but the …
Using gamification to support learning in K‐12 education: A systematic literature review
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …
management systems (LMSs) in improving learning outcomes and motivating learners to …
Impact of gamification on students' learning outcomes and academic performance: A longitudinal study comparing online, traditional, and gamified learning
This study aims to examine the influence of gamification in students' learning outcomes and
academic performance. A longitudinal study was conducted to compare students' academic …
academic performance. A longitudinal study was conducted to compare students' academic …
Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
Gamification in higher education: The ECOn+ star battles
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …
the increasing number of studies published in recent years, the problem is that the …
Gamification and virtual reality for digital twin learning and training: architecture and challenges
A Bucchiarone - Virtual Reality & Intelligent Hardware, 2022 - Elsevier
Abstract Background Digital Twins are becoming increasingly popular in a variety of
industries to manage complex systems. As digital twins become more sophisticated, there is …
industries to manage complex systems. As digital twins become more sophisticated, there is …