[HTML][HTML] What is virtual reality? A healthcare-focused systematic review of definitions

JR Abbas, A O'Connor, E Ganapathy, R Isba… - Health Policy and …, 2023 - Elsevier
Objectives There has been significant advancement in virtual reality (VR) technology since
its conception in 1960, and this evolution has particularly accelerated in recent years …

[HTML][HTML] Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review

C Hadjipanayi, D Banakou, D Michael-Grigoriou - Heliyon, 2024 - cell.com
This narrative review focuses on upper-limb stroke rehabilitation and virtual reality (VR)
exergaming interventions that seek to facilitate the rehabilitation process. We examine …

Usability testing of virtual reality applications—the pilot study

D Kamińska, G Zwoliński, A Laska-Leśniewicz - Sensors, 2022 - mdpi.com
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …

Nursing students' views of using virtual reality in healthcare: A qualitative study

MM Saab, M Landers, D Murphy… - Journal of Clinical …, 2022 - Wiley Online Library
Abstract Aims and Objectives This study explored nursing students' views of using virtual
reality in healthcare. Background The popularity and use of virtual reality in healthcare …

Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke

KNK Fong, YM Tang, K Sie, AKH Yu, CCW Lo, YWT Ma - Virtual Reality, 2022 - Springer
Task-specific training has been proven to be effective in promoting recovery of the
hemiparetic upper extremities after a stroke. This study was to develop a task-specific VR …

Evaluation framework for BIM-based VR applications in design phase

JI Kim, S Li, X Chen, C Keung, M Suh… - Journal of …, 2021 - academic.oup.com
The integration of building information modeling (BIM) and virtual reality (VR) has attracted
increasing attention in the architecture engineering and construction (AEC) industry. Despite …

Iterative design of an upper limb rehabilitation game with tangible robots

A Guneysu Ozgur, MJ Wessel, W Johal… - Proceedings of the …, 2018 - dl.acm.org
Rehabilitation aims to ameliorate deficits in motor control via intensive practice with the
affected limb. Current strategies, such as one-on-one therapy done in rehabilitation centers …

Evaluation of patient motivation and satisfaction during technology-assisted rehabilitation: an experiential review

G Monardo, C Pavese, I Giorgi, M Godi… - Games for health …, 2021 - liebertpub.com
Objective: The aim of this experiential review is to explore the state of the art of the literature
regarding the evaluation tools available for assessment of patient motivation and satisfaction …

The efficacy of interactive, motion capture-based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial

J Cannell, E Jovic, A Rathjen, K Lane… - Clinical …, 2018 - journals.sagepub.com
Objective: To compare the efficacy of novel interactive, motion capture-rehabilitation
software to usual care stroke rehabilitation on physical function. Design: Randomized …

Efficacy assessment of virtual reality therapy for neuromotor rehabilitation in home environment: a systematic review

Vibhuti, N Kumar, C Kataria - Disability and Rehabilitation …, 2023 - Taylor & Francis
Purpose Neuromotor impairments can affect any part of the body. It leads to many disorders,
injuries, or disabilities, conventional rehabilitation is a long, rigorous, and tedious process …