Internet gaming disorder in children and adolescents: a systematic review

FW Paulus, S Ohmann, A Von Gontard… - … Medicine & Child …, 2018 - Wiley Online Library
Aim Internet gaming disorder (IGD) is a serious disorder leading to and maintaining
pertinent personal and social impairment. IGD has to be considered in view of …

Metaanalysis of the relationship between violent video game play and physical aggression over time

AT Prescott, JD Sargent, JG Hull - Proceedings of the …, 2018 - National Acad Sciences
To clarify and quantify the influence of video game violence (VGV) on aggressive behavior,
we conducted a metaanalysis of all prospective studies to date that assessed the relation …

[PDF][PDF] Theories of personality

DP Schultz, SE Schultz, M Enos - 2009 - academia.edu
Each edition of a textbook must be as vital, dynamic, and responsive to change as the field it
covers. To remain an effective teaching instrument, it must reflect the development of the …

Pathological video game use among youths: a two-year longitudinal study

DA Gentile, H Choo, A Liau, T Sim, D Li, D Fung… - …, 2011 - publications.aap.org
OBJECTIVES: We aimed to measure the prevalence and length of the problem of
pathological video gaming or Internet use, to identify risk and protective factors, to determine …

Changes in dispositional empathy in American college students over time: A meta-analysis

SH Konrath, EH O'Brien… - Personality and Social …, 2011 - journals.sagepub.com
The current study examines changes over time in a commonly used measure of
dispositional empathy. A cross-temporal meta-analysis was conducted on 72 samples of …

[BOOK][B] Media/society: Industries, images, and audiences

D Croteau, W Hoynes - 2013 - books.google.com
Media/Society: Industries, Images, and Audiences, Fifth Edition, by David Croteau and
William Hoynes provides a framework for understanding the relationship between media …

Psychosocial causes and consequences of pathological gaming

JS Lemmens, PM Valkenburg, J Peter - Computers in human behavior, 2011 - Elsevier
Pathological use of computer and video games has been associated with indicators of
psychosocial well-being, such as loneliness, low self-esteem, low social competence, and …

Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools

DL King, MC Haagsma, PH Delfabbro… - Clinical psychology …, 2013 - Elsevier
Pathological video-gaming, or its proposed DSM-V classification of “Internet Use Disorder”,
is of increasing interest to scholars and practitioners in allied health disciplines. This …

[BOOK][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

[BOOK][B] Choice and preference in media use: Advances in selective exposure theory and research

S Knobloch-Westerwick - 2014 - taylorfrancis.com
Mediated messages flood our daily lives, through virtually endless choices of media
channels, genres, and content. However, selectivity determines what media messages we …