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Internet gaming disorder in children and adolescents: a systematic review
FW Paulus, S Ohmann, A Von Gontard… - … Medicine & Child …, 2018 - Wiley Online Library
Aim Internet gaming disorder (IGD) is a serious disorder leading to and maintaining
pertinent personal and social impairment. IGD has to be considered in view of …
pertinent personal and social impairment. IGD has to be considered in view of …
Metaanalysis of the relationship between violent video game play and physical aggression over time
To clarify and quantify the influence of video game violence (VGV) on aggressive behavior,
we conducted a metaanalysis of all prospective studies to date that assessed the relation …
we conducted a metaanalysis of all prospective studies to date that assessed the relation …
Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
As virtual reality (VR) technology enters mainstream markets, it is imperative that we
understand its potential impacts on users, both positive and negative. In the present paper …
understand its potential impacts on users, both positive and negative. In the present paper …
[KNJIGA][B] Choice and preference in media use: Advances in selective exposure theory and research
S Knobloch-Westerwick - 2014 - taylorfrancis.com
Mediated messages flood our daily lives, through virtually endless choices of media
channels, genres, and content. However, selectivity determines what media messages we …
channels, genres, and content. However, selectivity determines what media messages we …
Pathological video game use among youths: a two-year longitudinal study
OBJECTIVES: We aimed to measure the prevalence and length of the problem of
pathological video gaming or Internet use, to identify risk and protective factors, to determine …
pathological video gaming or Internet use, to identify risk and protective factors, to determine …
[PDF][PDF] Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …
Changes in dispositional empathy in American college students over time: A meta-analysis
The current study examines changes over time in a commonly used measure of
dispositional empathy. A cross-temporal meta-analysis was conducted on 72 samples of …
dispositional empathy. A cross-temporal meta-analysis was conducted on 72 samples of …
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
Pathological video-gaming, or its proposed DSM-V classification of “Internet Use Disorder”,
is of increasing interest to scholars and practitioners in allied health disciplines. This …
is of increasing interest to scholars and practitioners in allied health disciplines. This …
The (non) relation between empathy and aggression: surprising results from a meta-analysis.
Assumptions regarding the importance of empathy are pervasive. Given the impact these
assumptions have on research, assessment, and treatment, it is imperative to know whether …
assumptions have on research, assessment, and treatment, it is imperative to know whether …
Psychosocial causes and consequences of pathological gaming
Pathological use of computer and video games has been associated with indicators of
psychosocial well-being, such as loneliness, low self-esteem, low social competence, and …
psychosocial well-being, such as loneliness, low self-esteem, low social competence, and …