Dynamic diffuse global illumination resampling

Z Majercik, T Müller, A Keller… - ACM SIGGRAPH 2021 …, 2021 - dl.acm.org
Ray traced global illumination can be partitioned into direct contributions of the light sources
that reflect to the camera after one bounce and indirect contributions that scatter for multiple …

A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients

M Stengel, Z Majercik, B Boudaoud… - Proceedings of the 12th …, 2021 - dl.acm.org
We present a networked, high-performance graphics system that combines dynamic, high-
quality, ray traced global illumination computed on a server with direct illumination and …

High-quality consistent illumination in mobile augmented reality by radiance convolution on the gpu

P Kán, J Unterguggenberger, H Kaufmann - Advances in Visual …, 2015 - Springer
Consistent illumination of virtual and real objects in augmented reality (AR) is essential to
achieve visual coherence. This paper presents a practical method for rendering with …

Improving cache placement for efficient cache-based rendering

YT Wu, IC Shen - The Visual Computer, 2024 - Springer
This paper proposes a new method to improve cache placement for various rendering
algorithms using caching techniques. The proposed method comprises two stages. The first …

[PDF][PDF] View-dependent Radiance Caching.

Y Zhao, L Belcour, D Nowrouzezahrai - Graphics Interface, 2019 - cim.mcgill.ca
Radiance caching is used to accelerate global illumination computations, exploiting the
spatial coherence of indirect illumination on surfaces. We propose a new radiance caching …