La relación entre las estrategias lúdicas en el aprendizaje y la motivación: Un estudio de revisión
El objetivo de este trabajo es argumentar la capacidad del juego y la gamificación para
crear experiencias educativas estimulantes a través de diseños lúdicos coherentes …
crear experiencias educativas estimulantes a través de diseños lúdicos coherentes …
[HTML][HTML] Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance
This paper extends the fast-growing research stream on gamification in corporate training by
examining the impact of gamification on employees' knowledge retention, knowledge …
examining the impact of gamification on employees' knowledge retention, knowledge …
THE EFFECT OF DIGITAL VIDEO GAMES ON EFL STUDENTS'LANGUAGE LEARNING MOTIVATION
M Ebrahimzadeh, A Sepideh - Teaching English with Technology, 2017 - ceeol.com
The study examined the effect of a commercial digital video game on high school students'
language learning motivation. Participants were 241 male students randomly assigned to …
language learning motivation. Participants were 241 male students randomly assigned to …
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …
motives. On the other hand, people also seem capable of subordinating their personal …
[HTML][HTML] Leaderboard design principles to enhance learning and motivation in a gamified educational environment: Development study
S Park, S Kim - JMIR serious games, 2021 - games.jmir.org
Background Gamification in education enhances learners' motivation, problem-solving
abilities, decision-making abilities, and social skills such as communication. Numerous …
abilities, decision-making abilities, and social skills such as communication. Numerous …
Fostering university students' engagement in teamwork and innovation behaviors through game-based learning (GBL)
Higher Education Instituions (HEIs) should be the driving force behind the training of college
students in terms of both hard and soft skills (for example, innovation and teamwork …
students in terms of both hard and soft skills (for example, innovation and teamwork …
The quest for a better tailoring of gameful design: An analysis of player type preferences
Gameful systems are often developed using" one size fits all" approaches. However, it would
be better to tailor the experience according to each participant's personal preferences. On …
be better to tailor the experience according to each participant's personal preferences. On …
[PDF][PDF] A cookbook method for Persuasive Game Design.
Despite the growing interest in persuasive game design, there have been few methods
which cover the complete process of game design that designers could draw upon in their …
which cover the complete process of game design that designers could draw upon in their …
Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19
This study presents a quasi‐experimental longitudinal mixed‐methods research about the
participation in leisure activities, physical activity, and games, as part of the family leisure …
participation in leisure activities, physical activity, and games, as part of the family leisure …
Thinking styles and conflict management: a gamified empirical study
Purpose Individual differences cause many differences in human behaviour, and the first
source of these differences is personality. In various organisations, employees are …
source of these differences is personality. In various organisations, employees are …