La relación entre las estrategias lúdicas en el aprendizaje y la motivación: Un estudio de revisión

A Manzano-León, AM Ortiz-Colón… - Revista …, 2022 - saber.ucv.ve
El objetivo de este trabajo es argumentar la capacidad del juego y la gamificación para
crear experiencias educativas estimulantes a través de diseños lúdicos coherentes …

[HTML][HTML] Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance

A Capatina, D Juarez-Varon, A Micu, AE Micu - Journal of Innovation & …, 2024 - Elsevier
This paper extends the fast-growing research stream on gamification in corporate training by
examining the impact of gamification on employees' knowledge retention, knowledge …

THE EFFECT OF DIGITAL VIDEO GAMES ON EFL STUDENTS'LANGUAGE LEARNING MOTIVATION

M Ebrahimzadeh, A Sepideh - Teaching English with Technology, 2017 - ceeol.com
The study examined the effect of a commercial digital video game on high school students'
language learning motivation. Participants were 241 male students randomly assigned to …

Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention

M Riar, B Morschheuser, R Zarnekow… - Behaviour & …, 2024 - Taylor & Francis
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …

[HTML][HTML] Leaderboard design principles to enhance learning and motivation in a gamified educational environment: Development study

S Park, S Kim - JMIR serious games, 2021 - games.jmir.org
Background Gamification in education enhances learners' motivation, problem-solving
abilities, decision-making abilities, and social skills such as communication. Numerous …

Fostering university students' engagement in teamwork and innovation behaviors through game-based learning (GBL)

P Martín-Hernández, M Gil-Lacruz, AI Gil-Lacruz… - Sustainability, 2021 - mdpi.com
Higher Education Instituions (HEIs) should be the driving force behind the training of college
students in terms of both hard and soft skills (for example, innovation and teamwork …

The quest for a better tailoring of gameful design: An analysis of player type preferences

A Mora, GF Tondello, L Calvet, C González… - Proceedings of the XX …, 2019 - dl.acm.org
Gameful systems are often developed using" one size fits all" approaches. However, it would
be better to tailor the experience according to each participant's personal preferences. On …

[PDF][PDF] A cookbook method for Persuasive Game Design.

P Siriaraya, V Visch… - International Journal of …, 2018 - pdfs.semanticscholar.org
Despite the growing interest in persuasive game design, there have been few methods
which cover the complete process of game design that designers could draw upon in their …

Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19

A Manzano‐León, JM Rodríguez‐Ferrer… - Children & …, 2022 - Wiley Online Library
This study presents a quasi‐experimental longitudinal mixed‐methods research about the
participation in leisure activities, physical activity, and games, as part of the family leisure …

Thinking styles and conflict management: a gamified empirical study

R Hendijani, MM Ahmadi - International Journal of Organizational …, 2024 - emerald.com
Purpose Individual differences cause many differences in human behaviour, and the first
source of these differences is personality. In various organisations, employees are …