Visualization in virtual reality: a systematic review
EH Korkut, E Surer - Virtual Reality, 2023 - Springer
Rapidly growing virtual reality (VR) technologies and techniques have gained importance
over the past few years, and academics and practitioners have been searching for efficient …
over the past few years, and academics and practitioners have been searching for efficient …
A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
An aligned rank transform procedure for multifactor contrast tests
Data from multifactor HCI experiments often violates the assumptions of parametric tests (ie,
nonconforming data). The Aligned Rank Transform (ART) has become a popular …
nonconforming data). The Aligned Rank Transform (ART) has become a popular …
Revisiting collaboration through mixed reality: The evolution of groupware
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …
soon to become more commonplace. However, MR technology has only recently matured to …
Augmented and virtual reality evolution and future tendency
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Measuring presence in virtual environments: A survey
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …
of the users involved. This article reviews the different definitions of presence and the main …
Vrception: Rapid prototy** of cross-reality systems in virtual reality
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …
collaborate with others experiencing different manifestations of it. However, prototy** …
Collaborating across realities: Analytical lenses for understanding dyadic collaboration in transitional interfaces
Transitional Interfaces are a yet underexplored, emerging class of cross-reality user
interfaces that enable users to freely move along the reality-virtuality continuum during …
interfaces that enable users to freely move along the reality-virtuality continuum during …