Evaluating display fidelity and interaction fidelity in a virtual reality game

RP McMahan, DA Bowman… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
In recent years, consumers have witnessed a technological revolution that has delivered
more-realistic experiences in their own homes through high-definition, stereoscopic …

The design and use of simplepower: a cycle-accurate energy estimation tool

W Ye, N Vijaykrishnan, M Kandemir… - Proceedings of the 37th …, 2000 - dl.acm.org
In this paper, we presen t the design and use of a comprehensiv e framework, SimplePower,
for ev aluating the effect of high-level algorithmic, architectural, and compilation trade-offs on …

Questioning naturalism in 3D user interfaces

DA Bowman, RP McMahan, ED Ragan - Communications of the ACM, 2012 - dl.acm.org
Questioning naturalism in 3D user interfaces Page 1 78 CommuniCationS oF the aCm |
SepteMBer 2012 | voL. 55 | No. 9 review articles Doi:10.1145/2330667.2330687 3D UIs are …

Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality

M Nabiyouni, A Saktheeswaran… - … IEEE Symposium on …, 2015 - ieeexplore.ieee.org
One of the goals of much virtual reality (VR) research is to increase realism. In particular,
many techniques for locomotion in VR attempt to approximate real-world walking. However …

Interaction fidelity: the uncanny valley of virtual reality interactions

RP McMahan, C Lai, SK Pal - Virtual, Augmented and Mixed Reality: 8th …, 2016 - Springer
Interaction designers often strive to create more-realistic and natural interactions for virtual
reality (VR) applications. However, due to hardware and system limitations, they often settle …

How virtual hand representations affect the perceptions of dynamic affordances in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …

HeadJoystick: Improving flying in VR using a novel leaning-based interface

AM Hashemian, M Lotfaliei, A Adhikari… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …

The effect of hand size and interaction modality on the virtual hand illusion

L Lin, A Normoyle, A Adkins, Y Sun… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Most commercial virtual reality applications with self avatars provide users with a “one-size
fits all” avatar. While the height of this body may be scaled to the user's height, other body …

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality

T Luong, YF Cheng, M Möbus… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …

The interaction fidelity model: A taxonomy to communicate the different aspects of fidelity in virtual reality

M Bonfert, T Muender, RP McMahan… - … Journal of Human …, 2024 - Taylor & Francis
Fidelity describes how closely a replication resembles the original. It can be helpful to
analyze how faithful interactions in virtual reality (VR) are to a reference interaction. In prior …