Predicting m-shop** in the two largest m-commerce markets: The United States and China
This research examines the factors affecting consumers' mobile shop** (m-shop**)
intentions in China and the United States. Drawing on the hedonic-motivation system …
intentions in China and the United States. Drawing on the hedonic-motivation system …
Learn Muay Thai Basic Movement in Virtual Reality and Sattolo Shuffle Algorithm
Muay Thai is a martial art from Thailand that uses punches and various clinching
movements. Muay Thai is one martial art whose popularity is growing and is in great …
movements. Muay Thai is one martial art whose popularity is growing and is in great …
Designing mobile application gamification for tourism village in Indonesia
Tourism in Indonesia is one of the contributing factors for income for the country, especially
in the non-oil and gas sectors. Also, Indonesian tourism is expected to help the economy of …
in the non-oil and gas sectors. Also, Indonesian tourism is expected to help the economy of …
[PDF][PDF] A mealy machine for mechanic dynamic aesthetic (MDA) gamification model of educator career system in Indonesian Higher Education Institutions
Abstract—The purpose of this study is to develop a mechanic dynamic aesthetic (MDA)
gamification model for higher education institutions (HEIs') educator career system (ECS). A …
gamification model for higher education institutions (HEIs') educator career system (ECS). A …
Educating the Millennial Learner: A case of Collaborative Learning with augmented reality
Educators are urged to think outside the culture of standardized education to better prepare
students for the world, starting at the ground level. At the same time, millennial learners are …
students for the world, starting at the ground level. At the same time, millennial learners are …
ANALYSIS OF TWO VERSATILE MPC FRAMEWORKS MP-SPDZ AND MPYC
F Aykurt - 2023 - open.metu.edu.tr
Using secure multi-party computing protocols (MPC), a group of participants who distrust
one another can securely compute any function of their shared secret inputs. Participants …
one another can securely compute any function of their shared secret inputs. Participants …
Penerapan Algoritma Sattolo Shuffle Pada Memory Matching Game
Abstract Permainan seperti Memory Matching Game telah menjadi salah satu media
hiburan yang populer sekaligus alat untuk meningkatkan kemampuan kognitif, konsentrasi …
hiburan yang populer sekaligus alat untuk meningkatkan kemampuan kognitif, konsentrasi …
[PDF][PDF] Mandarin language learning with gamification method
WI Fedro - International Journal, 2021 - academia.edu
The rapid economic and industrial development in China over the past few decades has
made Mandarin more in demand as a business and cultural language, and now Mandarin is …
made Mandarin more in demand as a business and cultural language, and now Mandarin is …
[PDF][PDF] Predicting m-shop** in the two largest m-commerce markets: The US and China
M Ertz, MS Jo, Y Kong, E Sarigöllü - academia.edu
This research examines the factors affecting consumers' mobile shop** (m-shop**)
intentions in China and the United States. Drawing on the hedonic-motivation system …
intentions in China and the United States. Drawing on the hedonic-motivation system …
[PDF][PDF] Publish artikel internasional Scopus Q3
I Mumpuni - repo.stimata.ac.id
Abstract—The purpose of this study is to develop a mechanic dynamic aesthetic (MDA)
gamification model for higher education institutions (HEIs') educator career system (ECS). A …
gamification model for higher education institutions (HEIs') educator career system (ECS). A …