Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
[HTML][HTML] Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique
F Buttussi, L Chittaro - International Journal of Human-Computer Studies, 2023 - Elsevier
The fidelity level of virtual reality (VR) setups can affect different aspects of virtual
experiences, but its effects on knowledge acquisition and retention need clarification. The …
experiences, but its effects on knowledge acquisition and retention need clarification. The …
VR locomotion: walking> walking in place> arm swinging
PT Wilson, W Kalescky, A MacLaughlin… - Proceedings of the 15th …, 2016 - dl.acm.org
There are many methods of exploring an HMD-based virtual environment such as using a
game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The …
game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The …
Myo arm: swinging to explore a VE
M McCullough, H Xu, J Michelson, M Jackoski… - Proceedings of the …, 2015 - dl.acm.org
In this paper, we use an inexpensive wearable device called the Myo armband (199 USD) to
implement a simple arm swinging algorithm that allows a user to freely explore an HMD …
implement a simple arm swinging algorithm that allows a user to freely explore an HMD …
Walking in place through virtual worlds
Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of
consumers. Enabling users to walk through virtual worlds in a limited physical space …
consumers. Enabling users to walk through virtual worlds in a limited physical space …
Systematic literature review on user logging in virtual reality
A Luoto - Proceedings of the 22nd International Academic …, 2018 - dl.acm.org
In this systematic literature review, we study the role of user logging in virtual reality
research. By categorizing literature according to data collection methods and identifying …
research. By categorizing literature according to data collection methods and identifying …
Perceiving absolute scale in virtual environments: How theory and application have mutually informed the role of body-based perception
SH Creem-Regehr, JK Stefanucci… - Psychology of learning …, 2015 - Elsevier
The utility of immersive virtual environments (VEs) for applications involving spatial cognition
is likely to increase if users can perceive and act in VEs as they do in the real world. In this …
is likely to increase if users can perceive and act in VEs as they do in the real world. In this …
Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor
Efficient locomotion methods have been proposed to compensate for the limited space in
real-world environments, and such methods offer users more immersive and natural …
real-world environments, and such methods offer users more immersive and natural …
[PDF][PDF] Virtual reality as a tool to understand spatial navigation
Spatial navigation, the ability to explore, learn, and remember one's environment, is a skill
that is fundamental to everyday goals. Navigation is challenging to study because it requires …
that is fundamental to everyday goals. Navigation is challenging to study because it requires …
Walking in place using the Microsoft Kinect to explore a large VE
PT Wilson, K Nguyen, A Harris, B Williams - Proceedings of the 13th …, 2014 - dl.acm.org
In this work, we present a simple method of" walking in place"(WIP) using the Microsoft
Kinect to explore a virtual environment (VE) with a head-mounted display (HMD). Other …
Kinect to explore a virtual environment (VE) with a head-mounted display (HMD). Other …