[HTML][HTML] Artificial intelligence in physical rehabilitation: A systematic review
Background Physical disabilities become more common with advancing age. Rehabilitation
restores function, maintaining independence for longer. However, the poor availability and …
restores function, maintaining independence for longer. However, the poor availability and …
A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …
technologies. In this paper, we conducted a review of seven domains under a human-centric …
Bioinspired stretchable fiber-based sensor toward intelligent human–machine interactions
Wearable integrated sensing devices with flexible electronic elements exhibit enormous
potential in human–machine interfaces (HMI), but they have limitations such as complex …
potential in human–machine interfaces (HMI), but they have limitations such as complex …
2-D skeleton-based action recognition via two-branch stacked LSTM-RNNs
Action recognition in video sequences is an interesting field for many computer vision
applications, including behavior analysis, event recognition, and video surveillance. In this …
applications, including behavior analysis, event recognition, and video surveillance. In this …
[HTML][HTML] Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
One of the principal problems of rehabilitation is that therapy sessions can be boring due the
repetition of exercises. Serious games, and in particular exergames in rehabilitation, can …
repetition of exercises. Serious games, and in particular exergames in rehabilitation, can …
A framework and immersive serious game for mild cognitive impairment
SYJ Lau, H Agius - Multimedia Tools and Applications, 2021 - Springer
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation
games have been proposed to supplement or replace traditional rehabilitative training by …
games have been proposed to supplement or replace traditional rehabilitative training by …
Kinect‐Based Rehabilitation Systems for Stroke Patients: A Sco** Review
Background and Objective. Kinect‐based rehabilitation is an effective solution for creating
motivation and promoting adherence to rehabilitation programs in stroke patients. The …
motivation and promoting adherence to rehabilitation programs in stroke patients. The …
[HTML][HTML] Low-altitude aerial video surveillance via one-class SVM anomaly detection from textural features in UAV images
In recent years, small-scale Unmanned Aerial Vehicles (UAVs) have been used in many
video surveillance applications, such as vehicle tracking, border control, dangerous object …
video surveillance applications, such as vehicle tracking, border control, dangerous object …
Human skeleton pose and spatio-temporal feature-based activity recognition using ST-GCN
Abstract Skeleton-based Human Activity Recognition has recently sparked a lot of attention
because skeleton data has proven resistant to changes in lighting, body sizes, dynamic …
because skeleton data has proven resistant to changes in lighting, body sizes, dynamic …
[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Sco** Review
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …
to offer a customizable and immersive experience. Summarizing the features of the current …