[HTML][HTML] Artificial intelligence in physical rehabilitation: A systematic review

J Sumner, HW Lim, LS Chong, A Bundele… - Artificial Intelligence in …, 2023 - Elsevier
Background Physical disabilities become more common with advancing age. Rehabilitation
restores function, maintaining independence for longer. However, the poor availability and …

A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences

N Partarakis, X Zabulis - Electronics, 2024 - mdpi.com
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …

Bioinspired stretchable fiber-based sensor toward intelligent human–machine interactions

T Li, Y Su, F Chen, H Zheng, W Meng… - … Applied Materials & …, 2022 - ACS Publications
Wearable integrated sensing devices with flexible electronic elements exhibit enormous
potential in human–machine interfaces (HMI), but they have limitations such as complex …

2-D skeleton-based action recognition via two-branch stacked LSTM-RNNs

D Avola, M Cascio, L Cinque, GL Foresti… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Action recognition in video sequences is an interesting field for many computer vision
applications, including behavior analysis, event recognition, and video surveillance. In this …

[HTML][HTML] Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system

CS González-González, PA Toledo-Delgado… - Journal of biomedical …, 2019 - Elsevier
One of the principal problems of rehabilitation is that therapy sessions can be boring due the
repetition of exercises. Serious games, and in particular exergames in rehabilitation, can …

A framework and immersive serious game for mild cognitive impairment

SYJ Lau, H Agius - Multimedia Tools and Applications, 2021 - Springer
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation
games have been proposed to supplement or replace traditional rehabilitative training by …

Kinect‐Based Rehabilitation Systems for Stroke Patients: A Sco** Review

S Almasi, H Ahmadi, F Asadi… - BioMed research …, 2022 - Wiley Online Library
Background and Objective. Kinect‐based rehabilitation is an effective solution for creating
motivation and promoting adherence to rehabilitation programs in stroke patients. The …

[HTML][HTML] Low-altitude aerial video surveillance via one-class SVM anomaly detection from textural features in UAV images

D Avola, L Cinque, A Di Mambro, A Diko, A Fagioli… - Information, 2021 - mdpi.com
In recent years, small-scale Unmanned Aerial Vehicles (UAVs) have been used in many
video surveillance applications, such as vehicle tracking, border control, dangerous object …

Human skeleton pose and spatio-temporal feature-based activity recognition using ST-GCN

M Lovanshi, V Tiwari - Multimedia Tools and Applications, 2024 - Springer
Abstract Skeleton-based Human Activity Recognition has recently sparked a lot of attention
because skeleton data has proven resistant to changes in lighting, body sizes, dynamic …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Sco** Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …