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The game definition game: A review
J Stenros - Games and culture, 2017 - journals.sagepub.com
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint
what those definitions agree on and, more importantly, what they disagree on. This article is …
what those definitions agree on and, more importantly, what they disagree on. This article is …
[HTML][HTML] Paratextuality in game studies: A theoretical review and citation analysis
J Švelch - Game Studies, 2020 - gamestudies.org
Paratext is a frequently used concept in game studies, mentioned approximately 300 times
in the 2010s alone. However, it is not Gérard Genette's original definition from 1982, but …
in the 2010s alone. However, it is not Gérard Genette's original definition from 1982, but …
[BOG][B] Playing with feelings: Video games and affect
A Anable - 2018 - books.google.com
How gaming intersects with systems like history, bodies, and code Why do we so
compulsively play video games? Might it have something to do with how gaming affects our …
compulsively play video games? Might it have something to do with how gaming affects our …
[BOG][B] Digital games as history: How videogames represent the past and offer access to historical practice
A Chapman - 2016 - taylorfrancis.com
This book provides the first in-depth exploration of video games as history. Chapman puts
forth five basic categories of analysis for understanding historical video games: simulation …
forth five basic categories of analysis for understanding historical video games: simulation …
[BOG][B] Play matters
M Sicart - 2014 - books.google.com
Why play is a productive, expressive way of being human, a form of understanding, and a
fundamental part of our well-being. What do we think about when we think about play? A …
fundamental part of our well-being. What do we think about when we think about play? A …
[BOG][B] Raising the stakes: E-sports and the professionalization of computer gaming
TL Taylor - 2015 - books.google.com
How a form of play becomes a sport: players, agents, referees, leagues, tournaments,
sponsorships, and spectators, and the culture of professional computer game play …
sponsorships, and spectators, and the culture of professional computer game play …
[BOG][B] Rethinking gamification
Gamification marks a major change to everyday life. It describes the permeation of
economic, political, and social contexts by game-elements such as awards, rule structures …
economic, political, and social contexts by game-elements such as awards, rule structures …
Eudaimonic design, or: Six invitations to rethink gamification
S Deterding - 2014 - papers.ssrn.com
This article presents six critiques of the currently dominant rendition of gamification, and six
invitations to rethink it. It suggests expanding the remit of gamification (1) from the structuring …
invitations to rethink it. It suggests expanding the remit of gamification (1) from the structuring …
[BOG][B] Woke gaming: Digital challenges to oppression and social injustice
KL Gray, DJ Leonard - 2018 - degruyter.com
From# Gamergate to the 2016 election, to the daily experiences of marginalized
perspectives, gaming is entangled with mainstream cultures of systematic exploitation and …
perspectives, gaming is entangled with mainstream cultures of systematic exploitation and …
[BOG][B] Critical gaming: Interactive history and virtual heritage
E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …
understanding the theory behind them, can strengthen the area of digital humanities. This …