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Survey of pseudo-haptics: Haptic feedback design and application proposals
In the last two decades, the design of pseudo-haptics as a haptic presentation method that
does not require a mechanical feedback device has been proposed in various research …
does not require a mechanical feedback device has been proposed in various research …
A systematic review of weight perception in virtual reality: techniques, challenges, and road ahead
Weight is perceived through the combination of multiple sensory systems, and a wide range
of factors–including touch, visual, and force senses–can influence the perception of …
of factors–including touch, visual, and force senses–can influence the perception of …
Pseudo-haptic weight: Changing the perceived weight of virtual objects by manipulating control-display ratio
In virtual reality, the lack of kinesthetic feedback often prevents users from experiencing the
weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a …
weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a …
Shifty: A weight-shifting dynamic passive haptic proxy to enhance object perception in virtual reality
We define the concept of Dynamic Passive Haptic Feedback (DPHF) for virtual reality by
introducing the weight-shifting physical DPHF proxy object Shifty. This concept combines …
introducing the weight-shifting physical DPHF proxy object Shifty. This concept combines …
Breaking the tracking: Enabling weight perception using perceivable tracking offsets
Virtual reality (VR) technology strives to enable a highly immersive experience for the user
by including a wide variety of modalities (eg visuals, haptics). Current VR hardware however …
by including a wide variety of modalities (eg visuals, haptics). Current VR hardware however …
Coolmoves: User motion accentuation in virtual reality
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …
motion-concepts that have been well explored in animations for games and movies. We …
Combining dynamic passive haptics and haptic retargeting for enhanced haptic feedback in virtual reality
To provide immersive haptic experiences, proxy-based haptic feedback systems for virtual
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …
Embodying physics-aware avatars in virtual reality
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a
high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
Towards “avatar-friendly” 3D manipulation techniques: Bridging the gap between sense of embodiment and interaction in virtual reality
Avatars, the users' virtual representations, are becoming ubiquitous in virtual reality
applications. In this context, the avatar becomes the medium which enables users to …
applications. In this context, the avatar becomes the medium which enables users to …
Haptip: Displaying haptic shear forces at the fingertips for multi-finger interaction in virtual environments
The fingertips are one of the most important and sensitive parts of our body. They are the first
stimulated areas of the hand when we interact with our environment. Providing haptic …
stimulated areas of the hand when we interact with our environment. Providing haptic …