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[HTML][HTML] Integration of motor learning principles into virtual reality interventions for individuals with cerebral palsy: systematic review
Background Increasing evidence supports the use of virtual reality systems to improve upper
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …
Valid and reliable instruments for arm-hand assessment at ICF activity level in persons with hemiplegia: a systematic review
RJM Lemmens, AAA Timmermans… - BMC neurology, 2012 - Springer
Background Loss of arm-hand performance due to a hemiparesis as a result of stroke or
cerebral palsy (CP), leads to large problems in daily life of these patients. Assessment of …
cerebral palsy (CP), leads to large problems in daily life of these patients. Assessment of …
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations.
The partial paralysis that stroke patients often experience can make independent living …
The partial paralysis that stroke patients often experience can make independent living …
In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy
MR Golomb, BC McDonald, SJ Warden… - Archives of physical …, 2010 - Elsevier
Golomb MR, McDonald BC, Warden SJ, Yonkman J, Saykin AJ, Shirley B, Huber M, Rabin
B, AbdelBaky M, Nwosu ME, Barkat-Masih M, Burdea GC. In-home virtual reality videogame …
B, AbdelBaky M, Nwosu ME, Barkat-Masih M, Burdea GC. In-home virtual reality videogame …
Telerehabilitation for upper limb disabilities: a sco** review on functions, outcomes, and evaluation methods
Background Upper limb (UL) disabilities have attracted worldwide attention due to the high
economic costs of health care and the negative effects on the quality of life of patients with …
economic costs of health care and the negative effects on the quality of life of patients with …
Gesture therapy: An upper limb virtual reality-based motor rehabilitation platform
Virtual reality platforms capable of assisting rehabilitation must provide support for
rehabilitation principles: promote repetition, task oriented training, appropriate feedback …
rehabilitation principles: promote repetition, task oriented training, appropriate feedback …
A unified approach to coding and interpreting face images
Face images are difficult to interpret because they are highly variable. Sources of variability
include individual appearance, 3D pose, facial expression and lighting. We describe a …
include individual appearance, 3D pose, facial expression and lighting. We describe a …
Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …
rehabilitation services. Thus, individuals with physical disabilities such as children with …
Telerehabilitation for improving adaptive skills of children and young adults with multiple disabilities: a systematic review
We conducted a systematic review of telerehabilitation (TR) interventions on children and
young adults with multiple disabilities (MDs). This review aimed to (a) examine the …
young adults with multiple disabilities (MDs). This review aimed to (a) examine the …
Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: a sco** review
Rehabilitation researchers who investigate complex interventions are challenged to
describe the “active ingredients” of their interventions: the reason (s) why a treatment is …
describe the “active ingredients” of their interventions: the reason (s) why a treatment is …