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[BOG][B] Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames
S Boluk, P LeMieux - 2017 - books.google.com
The greatest trick the videogame industry ever pulled was convincing the world that
videogames were games rather than a medium for making metagames. Elegantly defined as …
videogames were games rather than a medium for making metagames. Elegantly defined as …
[BOG][B] Play matters
M Sicart - 2014 - books.google.com
Why play is a productive, expressive way of being human, a form of understanding, and a
fundamental part of our well-being. What do we think about when we think about play? A …
fundamental part of our well-being. What do we think about when we think about play? A …
Exertion games
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …
game systems that foster physical exertion as part of the interaction; we call them exertion …
[BOG][B] Introduction to game analysis
C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …
strategies borrowed from textual analysis. As the field of game studies grows, videogame …
Dark patterns in the design of games
Game designers are typically regarded as advocates for players. However, a game creator's
interests may not align with the players'. We examine some of the ways in which those …
interests may not align with the players'. We examine some of the ways in which those …
Negative emotion, positive experience? Emotionally moving moments in digital games
Emotions are key to the player experience (PX) and interest in the potential of games to
provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has …
provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has …
“An odd kind of pleasure” differentiating emotional challenge in digital games
Recent work introduced the notion of emotional challenge as a means to afford more unique
and diverse gaming experiences. However, players' experience of emotional challenge has …
and diverse gaming experiences. However, players' experience of emotional challenge has …
The positive negative experience in extreme role-playing
M Montola - Proceedings of Nordic DiGRA 2010 Conference …, 2010 - dl.digra.org
Fun is often seen a necessary gratification for recreational games. This paper studies two
freeform role-playing games aiming to create extremely intense experiences of tragedy …
freeform role-playing games aiming to create extremely intense experiences of tragedy …
Questions over answers: Reflective game design
R Khaled - Playful disruption of digital media, 2018 - Springer
Reflection is the mental process that occurs when we encounter situations that cannot be
effectively dealt with using previous experiences and solutions. For decades, it has been …
effectively dealt with using previous experiences and solutions. For decades, it has been …
" Horror, guilt and shame"--Uncomfortable Experiences in Digital Games
CPR Gowler, I Iacovides - Proceedings of the annual symposium on …, 2019 - dl.acm.org
Gameplay frequently involves a combination of positive and negative emotions, where there
is increasing interest in how to design for more complex forms of player experience …
is increasing interest in how to design for more complex forms of player experience …