“Take it or leave it?”: Evidence on cultural differences affecting return behaviour for Gen Z
Both culture and age have a direct impact on consumers' shop** behaviour. Similarly, this
paper explores consumers' return behaviour in two different cultural contexts, China and …
paper explores consumers' return behaviour in two different cultural contexts, China and …
The gamification of branded content: A meta-analysis of advergame effects
Advergames are generally believed to be an effective advertising format due to their
gamified and engaging nature. The empirical evidence for this, however, is inconclusive …
gamified and engaging nature. The empirical evidence for this, however, is inconclusive …
Gamification in mobile shop** applications: A review in terms of technology acceptance model
Businesses add gamification to their mobile shop** applications to increase customer
interaction and their continuance intention. It has been observed that, with gamification …
interaction and their continuance intention. It has been observed that, with gamification …
What we do not know about advergames: a literature review
L Cañete Sanz, T De La Hera - Frontiers in Communication, 2023 - frontiersin.org
Introduction This study presents the findings of a systematic literature review on the
academic study of advergames. The evolution of the marketing paradigm has recently …
academic study of advergames. The evolution of the marketing paradigm has recently …
Analysing mobile advergaming effectiveness: the role of flow, game repetition and brand familiarity
Purpose: This paper aims to explain the effect of flow, game repetition and brand familiarity
on players' brand attitude and purchase intention in the context of mobile advergaming …
on players' brand attitude and purchase intention in the context of mobile advergaming …
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort
As cultural products, games frequently integrate cultural elements, which can be classified
as indexical elements or iconic elements based on their degree of connection to real-world …
as indexical elements or iconic elements based on their degree of connection to real-world …
Understanding customer attitude toward advergames: an extended TAM approach
Purpose Advergames have attracted the attention of scholars and practitioners as a new
way of increasing customer engagement and advertising effectiveness. Gamified ads …
way of increasing customer engagement and advertising effectiveness. Gamified ads …
What prompts users to click on news headlines? Evidence from unobtrusive data analysis
T Jiang, Q Guo, S Chen, J Yang - Aslib Journal of Information …, 2020 - emerald.com
Purpose The headlines of online news are created carefully to influence audience news
selection today. The purpose of this paper is to investigate the relationships between news …
selection today. The purpose of this paper is to investigate the relationships between news …
Determining factors of participants' attitudes toward the ethics of social media data research
Y Chen, C Chen, S Li - Online Information Review, 2022 - emerald.com
Purpose The purpose of this study was to investigate the participants' attitudes toward the
ethical issues caused by collecting social media data (SMD) for research, as well as the …
ethical issues caused by collecting social media data (SMD) for research, as well as the …
Image colour application rules of Shanghai style Chinese paintings based on machine learning algorithm
R Fu, J Li, C Yang, J Li, X Yu - Engineering Applications of Artificial …, 2024 - Elsevier
Colour is an important factor in the expression of recognizability and cultural identity of
regional cultural and creative design. At present, the colour recognition of regional …
regional cultural and creative design. At present, the colour recognition of regional …