[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in human behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Participatory simulation to foster social learning on coastal flooding prevention

N Becu, M Amalric, B Anselme, E Beck, X Bertin… - … modelling & software, 2017 - Elsevier
Due to the increase in coastal flooding risk associated with sea-level rise and increasing
population along the coasts, there is a strong need to develop efficient and long-term …

Policy guidelines to facilitate collective action towards quantum-safety: Recommended policy guidelines to aid and facilitate collective action in migration towards …

LV Christiansen, N Bharosa, M Janssen - Proceedings of the 24th …, 2023 - dl.acm.org
As the development of quantum computers advances, actors relying on public key
infrastructures (PKI) for secure information exchange are becoming aware of the disruptive …

Sensibiliser au risque de submersion marine par le jeu ou faut-il qu'un jeu soit spatialement réaliste pour être efficace?

M Amalric, B Anselme, N Bécu, E Delay… - Sciences du …, 2017 - journals.openedition.org
La plateforme LittoSIM modélise à partir des données réelles le risque de submersion
auquel une île de la côte atlantique française est soumise et propose à quatre équipes de …

[HTML][HTML] Designing and Evaluating Games for Landslides, Earthquakes, and Fires: Lesson Learned from Schools in Nepal

D Marahatta, J Ghimire, A Poplin - Sustainability, 2024 - mdpi.com
The Himalayan country of Nepal is vulnerable to landslides, earthquakes, and fires. Its
inhabitants need to be empowered on how to react in emergencies to prevent fatalities and …

[HTML][HTML] Scare-away risks: the effects of a serious game on adolescents' awareness of health and security risks in an Italian sample

F D'Errico, PG Cicirelli, C Papapicco… - Multimodal Technologies …, 2022 - mdpi.com
Digital games can be defined as games supported by audiovisual apparatus and based on
storytelling. This work aims to frame video games in the recent perspective offered by …

SErious Game for AgroEcology (SEGAE): How much can be delivered with a 4-hour lesson?

M De Graeuwe, B Dumont, K Maréchal - Agricultural Systems, 2025 - Elsevier
CONTEXT European agriculture faces numerous challenges, and agroecology has
emerged as a promising alternative. To facilitate this transition, integrating agroecology into …

Perspective Chapter: Gamification-Pros and Cons

After the CoVid-19 pandemic lockdown occurred (2020-2021), there have been crucial
changes in teaching-learning methodologies, mainly because of the emergency online …

Spatial perception orientation task (SPOT) develo** an accessible tool for measuring spatial working memory.

DG Blasko, HC Lum, M Harris… - CHI'14 Extended …, 2014 - dl.acm.org
Software applications are becoming increasingly realistic and complex which creates
greater opportunities for work, gameplay and education. However, the limitations of human …