A Systematic Literature Review of User Evaluation in Immersive Analytics

J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …

Remixed reality: Manipulating space and time in augmented reality

D Lindlbauer, AD Wilson - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed
reality approaches where users see a direct view or video feed of their environment, with …

HoloDesk: direct 3d interactions with a situated see-through display

O Hilliges, D Kim, S Izadi, M Weiss… - Proceedings of the SIGCHI …, 2012 - dl.acm.org
HoloDesk is an interactive system combining an optical see through display and Kinect
camera to create the illusion that users are directly interacting with 3D graphics. A virtual …

Bricks, blocks, boxes, cubes, and dice: on the role of cubic shapes for the design of tangible interactive devices

K Lefeuvre, S Totzauer, M Storz, A Kurze… - Proceedings of the …, 2018 - dl.acm.org
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to
our curiosity for this widespread design preference lasting over thirty years, we constituted a …

PAPILLON: designing curved display surfaces with printed optics

E Brockmeyer, I Poupyrev, S Hudson - Proceedings of the 26th annual …, 2013 - dl.acm.org
We present a technology for designing curved display surfaces that can both display
information and sense two dimensions of human touch. It is based on 3D printed optics …

Is it real? measuring the effect of resolution, latency, frame rate and jitter on the presence of virtual entities

T Louis, J Troccaz, A Rochet-Capellan… - Proceedings of the 2019 …, 2019 - dl.acm.org
The feeling of presence of virtual entities is an important objective in virtual reality,
teleconferencing, augmented reality, exposure therapy and video games. Presence creates …

Interactive holographic display based on finger gestures

S Yamada, T Kakue, T Shimobaba, T Ito - Scientific reports, 2018 - nature.com
In this paper, we demonstrate an interactive, finger-sensitive system which enables an
observer to intuitively handle electro-holographic images in real time. In this system, a …

Combining shape-changing interfaces and spatial augmented reality enables extended object appearance

D Lindlbauer, JE Grønbæk, M Birk, K Halskov… - Proceedings of the …, 2016 - dl.acm.org
We propose combining shape-changing interfaces and spatial augmented reality for
extending the space of appearances and interactions of actuated interfaces. While shape …

Using the user's point of view for interaction on mobile devices

J Francone, L Nigay - Proceedings of the 23rd Conference on l' …, 2011 - dl.acm.org
We study interaction modalities for mobile devices (smartphones and tablets) that rely on a
camera-based head tracking. This technique defines new possibilities for input and output …

Changing the appearance of real-world objects by modifying their surroundings

D Lindlbauer, J Mueller, M Alexa - … of the 2017 CHI conference on …, 2017 - dl.acm.org
We present an approach to alter the perceived appearance of physical objects by controlling
their surrounding space. Many real-world objects cannot easily be equipped with displays or …