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A Systematic Literature Review of User Evaluation in Immersive Analytics
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …
validating novel approaches in the domain of Immersive Analytics. Since this research …
Remixed reality: Manipulating space and time in augmented reality
D Lindlbauer, AD Wilson - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed
reality approaches where users see a direct view or video feed of their environment, with …
reality approaches where users see a direct view or video feed of their environment, with …
HoloDesk: direct 3d interactions with a situated see-through display
HoloDesk is an interactive system combining an optical see through display and Kinect
camera to create the illusion that users are directly interacting with 3D graphics. A virtual …
camera to create the illusion that users are directly interacting with 3D graphics. A virtual …
Bricks, blocks, boxes, cubes, and dice: on the role of cubic shapes for the design of tangible interactive devices
K Lefeuvre, S Totzauer, M Storz, A Kurze… - Proceedings of the …, 2018 - dl.acm.org
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to
our curiosity for this widespread design preference lasting over thirty years, we constituted a …
our curiosity for this widespread design preference lasting over thirty years, we constituted a …
PAPILLON: designing curved display surfaces with printed optics
We present a technology for designing curved display surfaces that can both display
information and sense two dimensions of human touch. It is based on 3D printed optics …
information and sense two dimensions of human touch. It is based on 3D printed optics …
Is it real? measuring the effect of resolution, latency, frame rate and jitter on the presence of virtual entities
The feeling of presence of virtual entities is an important objective in virtual reality,
teleconferencing, augmented reality, exposure therapy and video games. Presence creates …
teleconferencing, augmented reality, exposure therapy and video games. Presence creates …
Interactive holographic display based on finger gestures
In this paper, we demonstrate an interactive, finger-sensitive system which enables an
observer to intuitively handle electro-holographic images in real time. In this system, a …
observer to intuitively handle electro-holographic images in real time. In this system, a …
Combining shape-changing interfaces and spatial augmented reality enables extended object appearance
We propose combining shape-changing interfaces and spatial augmented reality for
extending the space of appearances and interactions of actuated interfaces. While shape …
extending the space of appearances and interactions of actuated interfaces. While shape …
Using the user's point of view for interaction on mobile devices
J Francone, L Nigay - Proceedings of the 23rd Conference on l' …, 2011 - dl.acm.org
We study interaction modalities for mobile devices (smartphones and tablets) that rely on a
camera-based head tracking. This technique defines new possibilities for input and output …
camera-based head tracking. This technique defines new possibilities for input and output …
Changing the appearance of real-world objects by modifying their surroundings
We present an approach to alter the perceived appearance of physical objects by controlling
their surrounding space. Many real-world objects cannot easily be equipped with displays or …
their surrounding space. Many real-world objects cannot easily be equipped with displays or …