Recent advances in 3d gaussian splatting
The emergence of 3D Gaussian splatting (3DGS) has greatly accelerated rendering in novel
view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) …
view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) …
2d gaussian splatting for geometrically accurate radiance fields
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction,
achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails …
achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails …
Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation
We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from
sparse-view images in around 0.1 s. GRM is a feed-forward transformer-based model that …
sparse-view images in around 0.1 s. GRM is a feed-forward transformer-based model that …
Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Modeling animatable human avatars from RGB videos is a long-standing and challenging
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
Human gaussian splatting: Real-time rendering of animatable avatars
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …
avatars learned from multi-view videos. While the classical approaches to model and render …
Headstudio: Text to animatable head avatars with 3d gaussian splatting
Creating digital avatars from textual prompts has long been a desirable yet challenging task.
Despite the promising results achieved with 2D diffusion priors, current methods struggle to …
Despite the promising results achieved with 2D diffusion priors, current methods struggle to …
Mini-splatting: Representing scenes with a constrained number of gaussians
In this study, we explore the challenge of efficiently representing scenes with a constrained
number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to …
number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to …
3d gaussian splatting as new era: A survey
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of
Computer Graphics, offering explicit scene representation and novel view synthesis without …
Computer Graphics, offering explicit scene representation and novel view synthesis without …
Diffposetalk: Speech-driven stylistic 3d facial animation and head pose generation via diffusion models
The generation of stylistic 3D facial animations driven by speech presents a significant
challenge as it requires learning a many-to-many map** between speech, style, and the …
challenge as it requires learning a many-to-many map** between speech, style, and the …
Headgas: Real-time animatable head avatars via 3d gaussian splatting
Abstract 3D head animation has seen major quality and runtime improvements over the last
few years, particularly empowered by the advances in differentiable rendering and neural …
few years, particularly empowered by the advances in differentiable rendering and neural …