Mofusion: A framework for denoising-diffusion-based motion synthesis
Conventional methods for human motion synthesis have either been deterministic or have
had to struggle with the trade-off between motion diversity vs motion quality. In response to …
had to struggle with the trade-off between motion diversity vs motion quality. In response to …
Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model
With the recent surge in popularity of AR/VR applications, realistic and accurate control of
3D full-body avatars has become a highly demanded feature. A particular challenge is that …
3D full-body avatars has become a highly demanded feature. A particular challenge is that …
Ego-body pose estimation via ego-head pose estimation
Estimating 3D human motion from an egocentric video sequence plays a critical role in
human behavior understanding and has various applications in VR/AR. However, naively …
human behavior understanding and has various applications in VR/AR. However, naively …
Humaniflow: Ancestor-conditioned normalising flows on so (3) manifolds for human pose and shape distribution estimation
Monocular 3D human pose and shape estimation is an ill-posed problem since multiple 3D
solutions can explain a 2D image of a subject. Recent approaches predict a probability …
solutions can explain a 2D image of a subject. Recent approaches predict a probability …
A Survey on 3D Egocentric Human Pose Estimation
Egocentric human pose estimation aims to estimate human body poses and develop body
representations from a first-person camera perspective. It has gained vast popularity in …
representations from a first-person camera perspective. It has gained vast popularity in …
Realistic full-body tracking from sparse observations via joint-level modeling
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the
ability to realistically drive 3D full-body avatars is of great significance. Although real-time …
ability to realistically drive 3D full-body avatars is of great significance. Although real-time …
Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera
We present a lightweight and affordable motion capture method based on two smartwatches
and a head-mounted camera. In contrast to the existing approaches that use six or more …
and a head-mounted camera. In contrast to the existing approaches that use six or more …
From Method to Application: A Review of Deep 3D Human Motion Capture
Motion capture technology is crucial in various applications like animation, virtual reality and
sports analysis. With the development of deep learning methods, significant progress has …
sports analysis. With the development of deep learning methods, significant progress has …
Hmd-nemo: Online 3d avatar motion generation from sparse observations
Generating both plausible and accurate full body avatar motion is the key to the quality of
immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically …
immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically …
Bodiffusion: Diffusing sparse observations for full-body human motion synthesis
Mixed reality applications require tracking the user's full-body motion to enable an
immersive experience. However, typical head-mounted devices can only track head and …
immersive experience. However, typical head-mounted devices can only track head and …