Crowdsourcing in ITS: The state of the work and the networking

X Wang, X Zheng, Q Zhang, T Wang… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
In the last decade, crowdsourcing has emerged as a novel mechanism for accomplishing
temporal and spatial critical tasks in transportation with the collective intelligence of …

[PDF][PDF] A review of locative media, mobile and embodied spatial interaction

M Bilandzic, M Foth - International Journal of Human-Computer …, 2012 - eprints.qut.edu.au
Highlights► Provides a review of the history and development of locative media.► Outlines
different human-computer interaction techniques applied in locative media.► Discusses …

Location-aware mobile media and urban sociability

DM Sutko, A de Souza e Silva - New Media & Society, 2011 - journals.sagepub.com
Location-aware mobile media allow users to see their locations on a map on their mobile
phone screens. These applications either disclose the physical positions of known friends …

Urban informatics

M Foth, JH Choi, C Satchell - Proceedings of the ACM 2011 conference …, 2011 - dl.acm.org
The increasing ubiquity of digital technology, internet services and social media in our
everyday lives allows for a seamless transitioning between the visible and the invisible …

Towards participatory action design research: adapting action research and design science research methods for urban informatics

M Bilandzic, J Venable - Journal of Community Informatics, 2011 - espace.curtin.edu.au
This paper proposes a new research method, Participatory Action Design Research (PADR),
for studies in the Urban Informatics domain. PADR supports UrbanInformatics research in …

Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space

T Liao, L Humphreys - New Media & Society, 2015 - journals.sagepub.com
As augmented reality (AR) is becoming technologically possible and publicly available
through mobile smartphone and tablet devices, there has been relatively little empirical …

Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay

CS Lee, DHL Goh, AYK Chua… - Journal of the American …, 2010 - Wiley Online Library
The confluence of mobile content sharing and pervasive gaming yields new opportunities for
develo** novel applications on mobile devices. Yet, studies on users' attitudes and …

[BOG][B] The universal access handbook

C Stephanidis - 2009 - taylorfrancis.com
In recent years, the field of Universal Access has made significant progress in consolidating
theoretical approaches, scientific methods and technologies, as well as in exploring new …

Leveraging Transmedia storytelling to engage tourists in the understanding of the destination's local heritage

M Dionisio, V Nisi - Multimedia Tools and Applications, 2021 - Springer
Transmedia Stories are becoming an increasingly important technique for the tourism
industry. They are successful tools to engage, inspire and gather audiences online and …

Mobile content contribution and retrieval: An exploratory study using the uses and gratifications paradigm

AYK Chua, DHL Goh, CS Lee - Information Processing & Management, 2012 - Elsevier
Using the uses and gratifications (UnG) theory, this paper explores the gratification factors
for which people contribute and retrieve mobile content. Through the deployment of …