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Differentiable vector graphics rasterization for editing and learning
We introduce a differentiable rasterizer that bridges the vector graphics and raster image
domains, enabling powerful raster-based loss functions, optimization procedures, and …
domains, enabling powerful raster-based loss functions, optimization procedures, and …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Embree: a kernel framework for efficient CPU ray tracing
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …
explicitly designed to achieve high performance in professional rendering environments in …
Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
rendering. Recently, there has been strong momentum to adopt ray tracing--based …
Optix: a general purpose ray tracing engine
SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …
GPUs and other highly parallel architectures. The OptiX engine builds on the key …
HIPRT: A Ray Tracing Framework in HIP
We present HIPRT, an open-source ray tracing framework in HIP. HIPRT provides a
versatile, cross-platform solution for professional rendering on contemporary many-core …
versatile, cross-platform solution for professional rendering on contemporary many-core …
Designing efficient sorting algorithms for manycore GPUs
We describe the design of high-performance parallel radix sort and merge sort routines for
manycore GPUs, taking advantage of the full programmability offered by CUDA. Our radix …
manycore GPUs, taking advantage of the full programmability offered by CUDA. Our radix …
3D radiative transfer modeling of structurally complex forest canopies through a lightweight boundary-based description of leaf clusters
Abstract Three-dimensional (3D) radiative transfer simulations are critical for studying the
radiometric properties of canopies. Efficient and easy-to-use 3D radiative transfer models …
radiometric properties of canopies. Efficient and easy-to-use 3D radiative transfer models …
[PDF][PDF] Maximizing parallelism in the construction of BVHs, octrees, and k-d trees
T Karras - Proceedings of the Fourth ACM SIGGRAPH …, 2012 - diglib.eg.org
A number of methods for constructing bounding volume hierarchies and point-based octrees
on the GPU are based on the idea of ordering primitives along a space-filling curve. A major …
on the GPU are based on the idea of ordering primitives along a space-filling curve. A major …
GPGPU-based parallel computation using discrete elements in geotechnics: a state-of-art review
YK Gujjala, HM Kim, DW Ryu - Archives of Computational Methods in …, 2023 - Springer
Large deformation near surface excavations and openings has been frequently simulated in
geotechnical problems. Mesh-based approaches for large-scale simulation have long been …
geotechnical problems. Mesh-based approaches for large-scale simulation have long been …