Designing serious game interventions for individuals with autism

EM Whyte, JM Smyth, KS Scherf - Journal of autism and developmental …, 2015 - Springer
The design of “Serious games” that use game components (eg, storyline, long-term goals,
rewards) to create engaging learning experiences has increased in recent years. We …

A critical review of digital storyline-enhanced learning

E Novak - Educational Technology Research and Development, 2015 - Springer
Storyline is one of the major motivators that lead people to play video games. However, little
empirical evidence exists on the instructional effectiveness of integrating a storyline into …

Adapting competitiveness and gamification to a digital platform for foreign language learning

NH Arce, AC Valdivia - … of Emerging Technologies in Learning (iJET …, 2020 - learntechlib.org
Due to globalization growth, learning a second language is a necessity to develop in an
increasingly demanding multicultural environment. However, at present we still find that …

Analyzing students' self-perception of success and learning effectiveness using gamification in an online cybersecurity course

S Ros, S Gonzalez, A Robles, LL Tobarra… - IEEE …, 2020 - ieeexplore.ieee.org
This paper analyzes students' self-perception of success and learning effectiveness after
using non-compulsory gamification in an online Cybcourse. For this purpose, we designed a …

The design and evaluation of gamified online role-play as a telehealth training strategy in dental education: an explanatory sequential mixed-methods study

C Teerawongpairoj, C Tantipoj, K Sipiyaruk - Scientific Reports, 2024 - nature.com
To evaluate user perceptions and educational impact of gamified online role-play in
teledentistry as well as to construct a conceptual framework highlighting how to design this …

Simplifying the creation of adventure serious games with educational-oriented features

PCV Manuel, PCI José, FM Manuel, MO Iván… - Journal of Educational …, 2019 - JSTOR
Developer-friendly professional authoring tools have greatly simplified entertainment
videogame development. However, this simplification had a limited impact on serious …

Adaptive 3D virtual learning environments—A review of the literature

E Scott, A Soria, M Campo - IEEE Transactions on Learning …, 2016 - ieeexplore.ieee.org
New ways of learning have emerged in the last years by using computers in education. For
instance, many Virtual Learning Environments have been widely adopted by educators …

Using tablet applications for children with autism to increase their cognitive and social skills

M Esposito, J Sloan, A Tancredi… - Journal of Special …, 2017 - journals.sagepub.com
Several researchers along with technicians have been develo** software and hardware to
support and/or replace the standard method of teaching for children with autism spectrum …

Development of game-like simulations for procedural knowledge in healthcare education

J Torrente, B Borro-Escribano, M Freire… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
We present EGDA, an educational game development approach focused on the teaching of
procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis …

Languages of games and play: A systematic map** study

R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …