Goals for goal setting: a sco** review on personal informatics

T Ekhtiar, A Karahanoğlu, R Gouveia… - Proceedings of the 2023 …, 2023 - dl.acm.org
Research has extensively explored how personal informatics tools can support people's
health goal setting practices. To understand the current state and reflect on the future of goal …

“I Don't Want to Become a Number'': Examining Different Stakeholder Perspectives on a Video-Based Monitoring System for Senior Care with Inherent Privacy …

T Mujirishvili, A Fedosov, K Hashemifard… - Proceedings of the …, 2024 - dl.acm.org
Active and Assisted Living (AAL) technologies aim to enhance the quality of life of older
adults and promote successful aging. While video-based AAL solutions offer rich capabilities …

An examination of motivation in physical therapy through the lens of self-determination theory: implications for game design

M Aufheimer, K Gerling, TCN Graham… - Proceedings of the …, 2023 - dl.acm.org
While it is widely assumed that games can engage patients in therapy through their inherent
'motivational pull', relatively little attention has been paid to what HCI games research can …

Designing for Autonomy: A Process-Oriented Approach Based on Organismic Integration Theory

R Gerstenberg, M Hassenzahl… - Interacting with …, 2024 - academic.oup.com
In human–computer interaction, self-determination theory (SDT) is best known for its
concepts of intrinsic motivation and need fulfillment. In the field of behavior change …

Designing for Sustained Motivation: A Review of Self-Determination Theory in Behaviour Change Technologies

L Alberts, U Lyngs, K Lukoff - Interacting with Computers, 2024 - academic.oup.com
Recent years have seen a surge in applications and technologies aimed at motivating users
to achieve personal goals and improve their wellbeing. However, these often fail to promote …

The dark side of gamification: an experimental study on digital fitness apps

Z Bai, C Xu, A Ailikamujiang, Y Sun - Kybernetes, 2024 - emerald.com
Purpose This study, anchored in Self-Determination Theory, explores the paradoxical effects
of gamification on digital health promotion, focusing on user engagement, physical activity …

An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

K Gerling, AL Meiners, L Schumm, J Rixen… - arxiv preprint arxiv …, 2024 - arxiv.org
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer
Interaction (HCI) research community. However, there is little reflection on how accessibility …

When Group Spirit Meets Personal Journeys: Exploring Motivational Dynamics and Design Opportunities in Group Therapy

S Geng, G Shimojima, CL Yang, Z Sramek… - arxiv preprint arxiv …, 2024 - arxiv.org
Psychotherapy, such as cognitive-behavioral therapy (CBT), is effective in treating various
mental disorders. Technology-facilitated mental health therapy improves client engagement …